PolarBearTC
PolarBearTC
PolarBearTC

Why couldn't you get games like AC3:L on iOS? What's stopping them?

They already do. Expect thousands if not millions of sales of XCOM for iOS that was just released...

Maybe not full Console-quality games, but there's nothing stopping them from making serious mobile games akin to AC3:L or U:GA. They may even be supplemental to the console experience (2nd screen, or Meta gameplay).

Because the gaming is better than on iOS or Android, and isn't tied to your living room.

I used them merely as examples, and since there are still 3rd party developers and publishers out there making blockbuster games (Ubisoft, EA, etc), there's no reason they can't push someone like Dice to make a iOS version of Star Wars Battlefront, or have Gameloft make Assassin's Creed IV for iOS.

True, which is why people support the more cohesive ecosystem of iOS over Android. Very few people I know own a Android phone AND a Android tablet, but I know a lot of people who own an iPhone and an iPad, or even an Android phone and an iPad.

The major difference is something like a phone is widely used that you can sell it much easier at near full cost in such a short period of time. Most of the time people sell their old iPhones for $200+ and don't pay out of pocket for a subsidized new model. They sustain their service while keeping their device

Very few consoles last that long, and most go through several redesigns with new features (like Kinect, Move, Motion+, or even HDDs). Then there's OS redesigns and online service upgrades.

An iPad is not obsolete in a year. It's not the latest version, but the iPad 5 won't suddenly make the iPad 4 unusable. Hell, the iPad 2 (2011) is still being sold, and will continue until at least the 5 comes out (possibly in 2014).

Totally, which is why the Ouya could be hugely successful. But the iOS ecosystem is much stronger and less fragmented (will the hugely popular GS4 or HTC One be able to interact with Ouya?).

And the iPad 4 is slightly more powerful (though mostly more efficient).

More features, larger screen, higher resolution, and more modern tech (faster CPU, faster WiFi, faster Cell, etc). An iPad has tens of thousands more apps, and offers more productivity options, including bluetooth keyboard support.

MGS V: Phantom Pain

But the Vita is basically a tablet with controllers. The GPU is the same as the iPad. With controller support you would see major publishers go after the MASSIVE iOS market with core gaming titles. There would be nothing stopping Ubisoft making a Assassin's Creed III Liberations port, or even a newer title; nothing

What about games on the Vita. Yea, there aren't "many", but the ones that are on there look fantastic, and the Vita is basically current-gen phone tech. I think the iPad uses the same GPU setup.

Except when it comes to developer support, Android doesn't compare. Games are usually ported to iOS first, and updates come quicker. They're also better monetized on iOS, so publisher will push for iOS priority.

What about new games from Gameloft or Square Enix and EA making new titles specifically for iOS (that look pretty great). There are a lot of FPS and TPS, and quite a few platformers.

But so many classic games have been ported as native games (like Sonic and Final Fantasy), and SmartGlass and PlayStation apps may even bring full console integration. Maybe soon you could take your Battlefield Meta view on an iPhone and actually play with a physical controller to contribute while you're "away"

Some of the newer iOS games look pretty amazing, and games like GTA San Andreas (while old) shows that full-content games are possible.

Making the AppleTV marketable to developers will keep the price steady. $100 for the AppleTV is compelling to a lot of people, and it doesn't refresh THAT often. If you upgrade every 2-years (or longer), it's still a lot less than the major consoles. The catalog has the most varied titles of any platform (save for PC,