PolarBearTC
PolarBearTC
PolarBearTC

The history and catalog of games. So many classic titles are already ported to iOS (EA ia big on iOS, and so is Square Enix). I play GTA III and Vice City, as well as Dungeon Hunter and now I'm looking forward to XCOM. Nearly every classic Final Fantasy game has been ported, and is now very inexpensive. A lot of

That's why there are games like XCOM and Dues Ex coming to iOS

My fiance is a very attractive black gamer (female, if that wasn't clear). She loves The Last Of Us, and we've been crushing it on LittleBigPlanet Karting and PS All Stars. Our best friend's new "girlfriend" is heavy into Assassin's Creed and MMOs (and is also black).

There is the (not so kosher) sharing log-ins to access games. My friend and I ended up doing this because he's always at my house. I'll be doing the same on his console. When I go to his place, I'll download my PSN games to his PS3, then he can use his account to play them.

When people started doing that, Sony limited

I guess it doesn't matter anymore...

Really? Is that the case, or is that your interpretation of what they're saying? Everything I've ever read from Microsoft is that unless the game is activated it can't be played, and the DRM is on the disc and console itself, nothing to do with inserts or codes.

Right - something else, that Sony isn't really able to control, but they have a policy that a game must allow the single player portion, and any other offline aspects of the game, playable without any DRM enabled by the publisher. I believe publishers are getting a cut from PS+ sales now (which is why it's required

Reports I've read point to the ESRAM used in the Xbox One is produced with lower yields, so they may have a production bottleneck.

In the same breath he even said Sony can't control what EA or anyone ends up doing, including Online Passes. He personally thinks they won't, but that doesn't mean they can't.

Instead of paying $5-$10/mo for additional cable boxes and having to deal with really bad interfaces, these things are usually less expensive and offer more functions.

And I guess the problem is MS hasn't been very clear about it, but Sony has tried to explain their DRM-strategy a bit:

I get where you're trying to find equivalencies, and if they were the same, I would agree with you, fanboyism aside.

They were talking about first party titles.

They can't completely block used games on the current consoles, and they can't on the PS4. They can block the online portions, but just because that may be the only part that matters to you doesn't make it equivalent to the Xbox One not playing a used game at all unless it is activated.

Sony won't block used games, and they don't support publishers doing it either. They said offline and single-player portions will not be blocked by DRM, but if a publisher wants to limit access to multi-player or other online services, they can.

As an IT Professional, I can verify that his method works.

Well, we have about 30 of these in our office. Everyone uses two for dual-screen workstations.

The best games on PS3 tend to be exclusives, though. And that's not just fanboyism...

Sony runs promotions for an extra 3 months of PS+ for the same price, so 15 months for $50 (about $3/mo). But because PS+ isn't mandatory, there's little incentive for a retailers to offer the sort of discounts you get from time to time for XBL. That should change now, though.

Wait... PS+ is more expensive than XBL Gold? Since when?