PlasticMortality
Tami-onee-chan
PlasticMortality

That makes is sound like they could have completed it by pushing a gunner through the wall. Like you said, they wouldn’t be dead till they unmounted, but it would still be “getting someone into the cage alive.” From there, they could have kept going and expand it into “and explore the cage.”

It depends on who made the game, because some developers didn’t care about letting people find poor design, while others scripted it so they couldn’t interact with anything outside of what they needed.

The issue about multiples of the same entity was far, FAR beyond the point of there’s absolutely nothing driving the two sides to actually fight. There’s nothing explaining why, one second you’re stopping a bomb, but the next planting the very same bomb you just stopped.

Maybe, if the escort wasn’t a giant, fucking sheet of paper flapping in the wind and drawing all the fucking agro from every inch of the universe without doing anything to defend itself, you wouldn’t need to worry about healing them. And even if they can fight, they’re not even glass-cannon-level and barely scratch

But that’s just it: Unless you delve into their online content behind the game and read through all the developer documentation, follow fandom stories, theories and shit, THEY ARE JUST HUSKS. Does the game, in any way, shape or form, tell you ANY part of their story aside from “Hey, we were some global organization

For a long-trip train ride with sightseeing, you’d have to plan for stops, because a long-distance trip (6+ hours) only makes stops to let people on/off and maybe one extended stop because smokers gotta smoke.

Unless they change the challenge to getting a body in there living, I’d consider it to be a failure. Plus, it’s Halo. It’s already a failure of a game if it lets you arbitrarily push ships that can carry several of you on it around a map rather freely, and even into a mountain rather than having an established hitbox

“Break...fast”... breakfast... I think I’ve heard of that before. Breakfast...

That’s why most games have a story-driven co-op/single player and a multiplayer, rather than one or the other anymore, unless it’s a fairly lengthy story that wouldn’t be able to justify the incorporation of an outside entity getting arbitrarily involved via a drop-in/drop-out mechanic. It’s already strange enough

Your comparison is shit because Pokemon gives you a story from the very second you begin and an excuse to do anything. Whether you choose to follow it’s directive or keep yourself trapped in the starter town is your choice, but it’s still giving a narrative drive to all your actions with optional objectives that

Or, if they actually stick with more things like Uprising and expand upon story-driven co-ops.

No, consoles don’t get any kinda prompts about new things other than a notice at the join screen that a new update is available or a main screen that reflects a current event in the game. The update notes don’t even tell you what they did and instead tell you to go online and look it up.

OW doesn’t rely on its gameplay to make sense, either. It’s about as storytelling as multiplayer in Halo or CoD. Hell, it’s as much of a story as reading the back of the box, which is only slightly more of a novel than reading the instruction manual. The opening gives you the background on why OW was set-up, and why

Wait, there’s internet OUTSIDE of multiplayer!?

Does it really count as “getting into the cage alive” if they have to kill themselves and respawn?

Well, obviously. Because no one here knows that minimum wage went up by a dollar as of this year and is going to go up again next year, yet everyone still wants to pay the old minimum or less.

*Cough*