Papa_Smurficus
Papa_Smurficus
Papa_Smurficus

As much as I loved Rage, I'm conflicted on whether or not I liked that. On the one hand, it makes the characters "feel" more real, because they are actually reacting to what you're shooting, this is only magnified by how the guns made you feel like there was a punch behind the bullet/bolt/etc. But on the other hand,

While I don't agree with what he said about the game, or games he doesn't like in general. I think he and Rampart made a good point. Just because that's where the money's at doesn't mean that's only where you go. Gaming culture is now something that is largely accepted as a medium, and we actually have an "old"

"There is no buyer on earth who would pay even a fraction of that price for a gigantic grab bag of old video games."

Short of a few problems it was actually a pretty enjoyable game, I didn't have the want to go back and replay it, and there's one part in a vault towards the end where I was literally, lost beyond aggravation, but then again, I can see how Fallout purists would completely burn it at the stake, it looked different, was

Except you know, they are about 1 in a million and had actual direction and development behind them that wasn't 100% all about making money.

Uhh, the only one of these that's in Japanese is the Die Hard Cover, the rest are Chinese bootlegs, for a number of obvious reasons. While Kanji is used between both languages, I've never seen a Japanese movie cover come "18 in 1" nor have I ever seen them with these hilarious photoshop bombs.

Because generally you aren't getting the full game experience or a decent one at that, at least that's the mindset.

Pretty much the same scenario. When I had seen trailers for Push I was pretty much under the impression the movie was not going anywhere near something I would like. So one afternoon some mates and I were looking through some movies and they brought up Push, I didn't really care so we went for it.

And I whole-heartidly agree. I'm a pretty casual fighting game fan, but I do LOVE to play them, so when the entire focus is multiplayer, I'm out because I get much more satisfaction from the unlockables and going through it because I love the game. I also think the Soul Calibur 2 reference is perfect because I can't

"It's that sort of personal greed that gives rise to sweat shops, Foxconns, and other products made through deplorable means."

They are going to cut out the middle man, but they aren't going to cut the price. It may go on "sale" quicker, but Steam is already digital only, and we have full releases at 59.99, the only difference is now you can't trade it in and the Publisher's make more money back, why would they drop the price when they know

"I've heard it works very well"

Gamecock were the original publisher to games like

But see Publisher's don't think that way, and neither do their investors, all they care about is the dollar, and if they can't make it, then to hell with the games, finished or not (if you haven't read the story on the fall of the indie publisher "Gamecock" and what happened to the games they had after there licenses

Um, Please explain RE6 and DMC and how they relate to your argument, and hell what is Dark Souls 2 even doing there? Both DMC and RE6 have long established fanbases. I'm all for trying to get more people to play, but selling your pride, artistic merit and pissing in your LONG ESTABLISHED FANBASES cheerio's is not one

"In what way does Steam say "hi.""

They are just as severe, but that's not the developers fault, it's the publisher. Publisher's are the one's who aren't adapting with the times but are still demanding the same profit plus. EA spent 747 million odd dollars on Marketing for Battlefield 3, I know a game doesn't sell itself but jesus christ, and the worst

"Wow, people get so pissy about stuff that has no actual relevance on their lives. That being said"

I'll be honest, WarZ is shit, not just "shit" but a category I like to call "The Drizzling shits" It's bad ON TOP OF the Developers shenanigans.

Then what can they come up with then? Because pretty much everything he listed is whats being implemented NOW and you keep using these invisible brass rings in the sky as a counter-argument without real ideas that warrant this asinine DRM, and latching onto his Facebook idea to get around having to explain anything in