ObliqueZombie
ObliqueZombie
ObliqueZombie

Welp, the base game is stellar. This sucks though!

Yeah for sure

Slow down on the generalizations there, kiddo.

I just wish weapons were craft able/buyable, same with armor. Even if it was shitty stuff, being attached and having to punch things sucks. I got some rusty gear after sending three dwellers out, having all three die, and subsequently reviving all three to get their weapons.

NONE OF THIS MAKES SENSE

However, Pixar’s style is different than any other animation company out there. (Well, any respectable one, at least.) They all “look the same” the same why all of DaVinci’s pieces “look the same”—it’s his style, his art. Love Live literally looks like anime #57-A, and the faces being drawn the same is proof. The only

Hence the problem (well, my problem) with so goddamn many modern anime. It’s like... I know that the “anime style” is just that—a style of art, a way to design—these people are artists. They should know how to or learn to distinguish their art from the others, much like the Champloo/Bebop teams, Persona’s game/anime

I know it’s, like, “a thing” that console owners get the shaft on deals, but is come on publishers... People like me want your game, just lower the price, even for a bit.

I know it’s, like, “a thing” that console owners get the shaft on deals, but is come on publishers... People like me

I know that: localizing it is taking something and making it more relatable/understandable/enjoyable for a region—idioms, jokes, accents, etc. they did a pretty alright job with as far as I’m concerned, so yes, it is up for debate. It didn’t have as much of the Crunchyroll “I’ll do my best!” That every goddamn hard

They did localize it... Through text. Why would they hire English voice actors for a system that is monumentally failing where English is spoken?

It’s not the only thing that matters, but they do immersion better than anyone else. I like their stories, too, especially the ones I create on my own when I adventure into some random cave. Call it the DnD gamer in me, but we’l just disagree on that aspect.

No inklings, no deal. Not fresh enough.

Bethesda games are more open than any RPG ever. Other games give you a big world with not much else but combat and crafting. Bethesda gives you worlds where you can pick up every glass bottle, jump on everything you can see in the area, pickpocket/steal any item within reach, and all of it is (mostly) seamlessly

Alright, still think it’s a dumb game, but I am impressed with the actual “open world.” I’m so used to segments, like Yakuza, Kingdom Hearts, and chibi-overworlds.

Sure

Is it “Minecraft LEGO,” or simply just “LEGO”? I mean, Mincraft is simply voxel LEGO with light combat.

At max level in MMOs, you grind for gear, weapons, materials, and the ability to progress to the next set of (harder) raids, including harder versions of older raids/bosses. So, Monster Hunter shares quite a bit with MMOs, it’s just not point-for-point an MMO (which is excellent).

I can get behind that, but the game asks for a lot of my time. If I only liked and played Monster Hunter that would be cool, but between my other hobbies, other games, school, work, and social life, I think there needs to be some sort of change for veterans. Even if it was high-end normal rank armor, that would be

Cool your jets, I still love the game, and it was a personal gripe. The idea of Monster Hunter is to grind a lá MMO style—and hey, I like that! But after playing religiously for 130 hours, slowly re-working to get new stats on old gear (at least change the color...), and then redoing it all in a newer version?

WOW this looks awesome. My only complaint with MH is the progression... I put 130 hours into 4, not even at G Rank, and now another is coming out? What then is the point of 4? Now, when I’ll just have to restart? It’s an MMO progression without the carry over, and it kind of kills my steam to play 4.