ObliqueZombie
ObliqueZombie
ObliqueZombie

Yes, but the differences in each are usually enough to justify a new one, sans Mario IMO.

If you don 't think 4 fully fleshed out campaigns of one of the biggest franchises to have ever lived (two of which are completely remastered, one of which specifically for this-gen) isn't worth the price, then you're crazy and dellusional.

HO HO HO

Not there's anything wrong with you, but I just stopped reading at the title to be honest

People will complain about anything, really.

I've been noticing frame-rate dips in the PS4 versions of anything recently, and I'm wondering why that is. I mean, it's supposed to be "more powerful," right? Then why isn't it getting more consistent/consistently higher frames than the toted "weaker" One?

Okay, so are sliding, grappling, and such now completely built into a Spartan now? Or are those armor abilities? If they're just built-in mechanics, that's sweet.

I definitely do prefer to the new style, but goddamn I wish artists would, like, branch away from it for a bit. A lot of art is getting same-y, especially with the male protagonists. I suppose, however, that that's just anime in general, and each art really pops out in its own way. At least most times.

Wow, that looked really good. The style was definitely Pixar-esque, but it had this certain feel to it that set it apart (for now). The game play looked solid, too.

Gears of War, yes! It's my favorite shooter franchise of all time, right up until Judgment. It's like what 343 did with Halo—essentially doing an admirable job while not retaining to feeling and phantom-mechanics of the original game. (e.g. map control) I'll surely miss Gears of War.

HOW DO YOU WIFF LUIGI'S FUCKING SMASH IN 8-FUCKING PLAYER SMASH

Yeah, I own it. My friends tell me it's the definitive Persona 3, if we're talking about P3P.

That was a good intro video.

yeah dude, I feel you. I feel pretty overwhelmed by how big the game is, but also, I love it to death. It just it is simply too big, but I'd much rather complain about something being too big than too little. (Or even linear!)

A lot of older games, without the rose-tinted shades, are simply not as enjoyable being spoiled by HD graphics and, you know, good controls.

ATLUS WHAT

Eh, I still don't know if I'd consider it one. it's a colloquial term used derogatively , and really, I think when it over-purses it's a duckface.

Because as a human with eyeballs, I can always—always—tell when another human being is fake or not. (Again, within the CG realm.) Maybe it's movement, maybe it's fidelity, or a little both and something else.

It's not a "duckface" (if we're talking American duckface) so much as a purse-lipped smile. A lot of idols do it, and it's fairly popular in Japan. You could definitely say it's a duckface, but it's certainly not as... grotesque.

The uncanny valley isn't about fear—it's about creepiness. When something gets better and better in the CG realm, no matter how realistic it feels and looks, one will always be able to tell it's CG. (At least when humans are involved.)