I just happened to catch this blowup live while channel surfing. Still trying to figure out what the LR tire ran over, and all the slow-mo footage cuts away before it becomes clear what part of the motor got in the tire’s way
I just happened to catch this blowup live while channel surfing. Still trying to figure out what the LR tire ran over, and all the slow-mo footage cuts away before it becomes clear what part of the motor got in the tire’s way
Yeah that’s how I’ve always told BJ’s trucks apart as well; Rampage has them laid down side-by-side & Fedor’s spares stack on top of each other (and I think Rampage is the only one with a step near the bottom of the door). But beyond that, just looking at the cage design I’m like, “that really looks like Rampage”
Without even thinking to (and possibly having to do with the season 6 DVD binge I just finished) I instantly read that in Sterling Archer’s voice
I could be wrong, but...TBH isn’t this Rampage with a fresh powdercoat & new fiberglass?
Not sure if this qualifies, but any time I need to hear some engine porn my go-to has to be the late great rev limiter enthusiast Rick Huseman’s PRO4 twisting on Toyota’s factory V8s.
A few years ago I got to meet my “car hero” and the man who built/raced/restored it, Bill “The Franklin Flyer” Prietzel’s 1985 Bullitt by Tomczak “Red Wedge” Open Comp sideboarded dirt late model. He was very up-front with the fact that the chassis itself (while identical & modified faithfully to the original) wasn’t…
OK, so this thread may or may not have been instrumental in convincing me to start a Let’s Play...
That’s kindof what this approach attempts to solve by replacing parts of the car’s interior with bits of reality. It’s been a talking point for VR in simracing that currently there’s no way to “see” your shifter/e-brake or your button box in-sim, so the only controls you’re able to use are the ones on the face of your…
It’s a little muddy (no pun intended) but yes. Just the fact that it’s there at all is enough to mess with you, since it isn’t as much about tactile feedback as it is keeping the wheel pointed where you want it. With how much you’re reaching around for other controls, you end up playing Twister with your hands trying…
And I love that the updates they do (while few and far between...indie dev after all) keep changing how you play. Yeah there’s only six maps, but after I beat them all the first time, they added fallen branches & loose twigs that’ll jam into the side of your truck, and now I have to take that into consideration. Then…
Playing SPiNTiRES on Hardcore difficulty with a G27 wheel is insane. You’re literally flailing away between keeping control of the wheel, changing gear, operating the winch with the keyboard, and maneuvering the camera with the mouse. And yes, the game is murderously brutal. I’ve had several 4-6hr play sessions that…
#dirthurts
Light pickup is right pickup.
I mean, it is super nice looking even if you don’t take age into account; the truck is completely undeserved of a title like “crack pipe”...but yeah, that number is WAY too high for me.
It’d be amazing to sit down with that guy and listen to some of the stories he could tell.
“I’d like to order one in red, please.”
I was gonna say, especially coming from you on here Dusty; the response from a majority of the offroad racing community’s been a Red Forman-esque “Dumbass.”
That’s kinda the vibe I was getting while reading. You said they’d done plenty of solid standard maintenance work for you before & you seemed pretty confident in them up to now.