And you took time to post this dribble why?
And you took time to post this dribble why?
Yeah kotaku really doesn’t like Nintendo. When I see the switch more as a handheld than a home console, it justifies everything. The price, the power, the design.
Good, a brother in arms! Come, let us invite these knaves to the back of the McDonald’s parking lot, where such honour is traditionally upheld.
As several have already pointed out, Vita game cases are about as wasteful, give or take a centimeter of height. But hey, any excuse to shit on Nintendo, right?
Vita games aren’t much different. Especially because no one is buying them.
An athlete in athletic wear the horror
HALO is the only game I can abandon a moving vehicle, lead a long-range rocket shot, then throw a grenade and then kill an enemy with a sniper rifle headshot *as the vehicle splatters an enemy, the rocket disintegrates a vessel of 3 on the other side of the map and the grenade clears a hallway*.
Dude the warthog controls beautifully, what is wrong with you
That’s some pretty good Steelers cosplay.
Melted this poor guy’s face:
I felt the opposite, Oblivion to me was the uniform and dull one, they stopped trying and generated the dungeon instead of creating them, made the land as boring and unappealing as it could be, made the design slave of the level scaling so that they wouldn’t have to spend too much time tailoring it, making it…
I’ll be playing the Division as well, searching for shoes and boots
Making SS Motion only was monumentally stupid. I just wanted to enjoy the damn game not fight the motion controls because it wouldn’t register my goddamn inputs.
Normally I would agree, however, I was plagued with control issues on Skyward Sword. I had to re-calibrate after each use of the Beetle..and often times the boss fights would be mind-numbingly frustrating to control. It’s a shame, but I couldn’t finish the game for those reasons.
To be perfectly, clear, I’m not saying it didn’t work, I’m saying I didn’t like it.
Okay, let’s see if I can explain what I mean clearly.
I actually disagree with you on that one. Skyward Sword’s motion controls were terrible, forcing you to map analogue motion to in-game motion. The tech was better, objectively, but a wiggle of the controller for a button press is a fairly accurate input that very rarely fails. The problem with Skyward’s inputs isn’t…
It’s almost as if we watched totally different episodes.
Remember when it predicted Broncos would win against the SeaHawks? That was all wrong.