NishuSJ
Nishu
NishuSJ

Lorewise it's probably the best expansion yet. There's some really great events and scenes, though a lot of it builds on events from MoP with Garrosh being the catalyst for what sets things in motion (but lots of Grom involvement for orc lore junkies). I've been playing since day one and its probably the first time

I feel like by dumping his curation he's furthering the problem instead of being part of the solution in the interim

Placing this between sales and promoting pre-order at the same time is just incredibly shady :(

Me too. Friend of mine that's spent a lot of time as a mechanic says she'd much prefer that outfit than overalls any day, haha

Wow that's awful, but pretty clever

There were a couple rough spots, mainly the initial Well glitch, a spot in the Deku tree, and then getting into the JabuJabu dungeon, but it was amazing how smoothly it went. And the fact that he never took the blindfold off to 'reset', he knew exactly where all his starting points were and many times picked up what

It was actually during the credits roll, speedrun complete!

This is why I've started to fall out of favor with the Assassin's Creed games. Don't get me wrong, I'm probably the target audience, but the problem is that I already play World of Warcraft. I get my fill of menial tasks there for incremental rewards; I don't want to see that in my single-player games. I really

Man I really need to start making myself a list like this

There's basically 3 checkpoints per area. Your ship serves as your save point (much like the super metroid capsules/ship), with a checkpoint before and after bosses. So if you die on your way back after a boss, you don't have to fight it again. Hope that clarifies it!

Of all the absurd things to get angry about, this takes the cake.

There's a checkpoint before each boss, so if you die during a boss you restart right outside it's door

Loved this game, despite it being short, really scratched the Metroid itch. Highly recommend it

I honestly didn't find it to be *that* difficult and you rarely lose more than a couple minutes of progress at most if you do die. Certainly less than you'd lose in an actual Metroid game.

So it's a bunch of kids with idealistic views that don't really understand how to get things done. Sure there's always sketchy things surrounding big business, but you don't stop them by doing this sort of thing, you just inconvenience all of the people that you're supposedly trying to 'help'.

A lot of people are going to gripe about her character design, but I can tell you that I know at least one female mechanic that would much prefer wearing that while working than coveralls.

Go read any interview, information about the game, or information about the developers themselves. They specifically set out to create something that would cause controversy and make people angry/uncomfortable. That's the whole selling point. They're not trying to create a world, story, or deep gameplay, just

They're not exact, but close enough that it seems intentional. Pretty neat

There's a huge difference between a game that deals with controversial or uncomfortable subject matter as a byproduct of it's overall design and one that is intentionally designed with the sole intent of upsetting people. This is the latter.

Mega Man 1 was actually pretty brutal. A lot of the brilliant level design we take for granted didn't really start getting refined until around MM3. As much as I love MM2, they were still learning at that point and it's obvious when you look at the later entries.