Nihilexistentialist
Nihilexistentialist
Nihilexistentialist

If you kept reading you would be sure.

Are we reading the same review section linked in the article? At least half of the reviews are either people complaining about the situation or people with actual reviews... that also mention the situation. Not many directly review the game. It’s always telling when someone blames “Kotaku” as if it’s a single entity

What do you mean by bandwidth? Streaming video over a local network is not an intensive task.

I think part of the deal is enticing you to spend that extra money. For me The Outer Worlds is the one game where I did end up doing that and was totally worth it. We don’t have full transparency until how exactly people are getting paid for all of this but I really doubt a $60 game means that a dev/publisher is

It’s apples and apples if that 144 FPS is actually streaming from your local computer which you’ll be able to do with the Steam Deck, too.

Kinda funny that you say “Intel-compatible” when the Steam Deck uses an AMD CPU and it’s AMD who came up with the x86-64 platform in the first place.

I don’t see any lag with in-home streaming. For cloud services I wouldn’t play a competitive FPS or a fighting game but I’ve played a couple dozen hours of Outriders with no problems. The key for me was addressing my router’s bufferbloat issue. Outriders is also an example of why I was streaming - it wasn’t available

Which one of those had a release in the last month?

Patricia would definitely disagree with you on this one though she’d also quickly point out they just don’t have a lot of stuff to cover as many things as they want to.

>More the lack of coverage of any other racing games

This is a lot of words when the only actual idea you gave was “let objective-based badges be worth more” which really doesn’t do much to answer my question. Like, that’s it? That’s all it takes? I don’t see it. Someone else gave a much more concrete response and did it much more concisely. Aim for that the way we hope

Do we count this as a AAA game? It was made by a private company not owned by Rockstar/Take-Two. I don’t think many of these remasters are made in-house, right?

What does encouraging team play through the progression system look like?

Whatever. I’m already resigned to the idea that I might as well just be playing Halo 2, playing for fun, and any appearance upgrades that could be gained via progression are mere abstractions.”

Holy shit whatever is gone on in that video I couldn’t make it past that Doug guy. I haven’t been so quickly turned off by someone in a while.

Kotaku has nothing to do with that. That’s parent company shit. Also I’ve noticed that things are only broken if you enable ad/tracker blocking so likely intentional on Kinja’s part

I have the opposite experience regarding Discord where no matter what the game and what platform it’s been the easiest thing to use for all of my friends. Laptop? Just connect your phone.

On one hand, Harmonix needs the financial help, and they’re a good fit for the special type events Fortnite does and could indicate something more permanent. On the other hand however this seems massively constricting for this team and what they’ve created over the years. I hope that Fortnite is just a short term

Yeah weird how they only seem to realize the product doesn’t meet their standards of quality until after they release it for sale.”

Right? Didn’t we do this a decade ago?