Nihilexistentialist
Nihilexistentialist
Nihilexistentialist

Big AAA games aren’t often pulled together until the last year so be glad they aren’t giving you something fake and we seem to be moving past that marketing tactic. Give them time. They’ll show it when it’s ready. On that note I also heavily dislike the final comments on the article. Kotaku has historically reported

I wish it was 120hz/variable but it’s a big improvement over the previous display and is certainly at a level where it seems hard to complain. It’s also not priced like a Pro is one thing to consider. 

Crazy idea no one in the comment section seems to get: you can own more than one device. Fahey mentions more than one device in the article.

Yes, I know thin (and expensive) gaming laptops exist, most people don’t buy those and instead focus on the actual needs of their job. Again, you’re talking a hypothetical and not a reality and don’t know how to do anything but talk down. Your “argument” ignores that you don’t need to be restricted to one thing, the

Dude, I read Ars and have given them money, I know what it is. I’m asking why you thought to link their article instead of the one from the site you’re posting on.

You’re trying too hard to insert the controller into this. Fahey has limited mobility and has a family so TVs are likely to be occupied and playing anywhere is a big pro for them. That’s just one way to play these games and not the only way. The reason I think you’d be surprised is because your comment and reply read

a lot of the games available in those are just not as controller-friendly or compelling.”

I picked this up as since I loved the form factor of the original iPad Mini. It’s really great for couch and bed gaming. I don’t use it with a controller though, that always seemed a bit clunky, I’ll just play on my Apple TV (with worse graphics) when I get that need but I understand it for your case and for people

Why post the Ars Technica article from today when Kotaku reported on this yesterday? https://kotaku.com/metroid-dread-developers-criticize-studio-for-not-credi-1847863848

We’re talking about the hypothetical scenario where they care about pleasing the hardcore pokemon fan manchildren who want to turn this feature off. Why do you think I’m talking about kids turning it off?

These people are completely detached from reality. Last time I post in a Pokémon article.

That’s arguing for even more complication than the toggle itself. Horrible UX you’re suggesting.

Even adults are bad about knowing their settings. Ever worked tech support or helped your family with anything technical? 

Making it a toggle means the young kids they target these games at might accidentally turn it off and end up with an experience they don’t like and they complain, drop the series, etc. Everyone thinks the target audience is them when a game like this casts an extremely wide net. Not pleasing the hardcore vocal

Jon Gruden is one of those guys where you look at them, have seen them talk a few times, and just know that they’re like this so when stuff like this comes to light it’s no surprise at all. I haven’t cared about football in 15+ years (their first Raiders stint) and know they’re an asshole.

I’m here for video game shit”

If I start commuting again I’d consider buying this and selling my original Switch 

This is exactly how games should be announced since gamers don’t have any understanding of the development process and expect to see too much when a game is announced too early and then get mad when the game takes years to come out.

I don’t see any mystery here. It’s pretty obvious that they were told to make this a game as a service and they have no idea how to do that well so they shoehorned it into the game they were already developing and since then have just tried whatever they can to make it stick.

This is an absolutely wild take and you must visit some very toxic communities if you haven’t seen anyone ever talk positively about it. They’re able to keep putting out content because tons of people are playing it. The game in a sense is a victim of its own popularity with the constant need need to keep the game a