NightmareAsylum
NightmareAsylum
NightmareAsylum

Coming from another AoT fan, I really enjoyed Devil's Cartel despite the lack of side features. Outside of the story, there's only really one other mode that basically is just speedrunning certain missions without the cutscenes & talking and with a bonus. The gun customizing is a bit of a step down from 40th Day,

The N7 one makes even less sense.. making art based on an EA published game in another EA game is a bad thing now?

Not only can you create something similar to him easily, but he was a full fledged character in a recent game. (I want to say 14, but I'm not 100% on that)

Funny that you mention Devil's Cartel. I had 1 mask removed from my collection because of that, which I found hilarious because there's no community download section like WWE games feature, so they really had to have been looking at everything and just getting rid of what they don't like. IIRC, it was a mask designed

Thank you, Ralph.

Funny, I've actually been the other way around about this game. The initial reveal trailer made it look like some kind of steampunked Left 4 Dead, with a group of buddies blasting away at monsters. Then the E3 trailer came, which made it look like a survival horror title, complete with the huge nod to Resident Evil. I

Odd. The ones I went to were only there when I was Franklin, so I figured it was just for him.

Only Franklin seems to be able to see and use them, and what specific animal you get is random each time. Saving before doing it is still good though, easier and faster to try out all of that certain type of animal.

Yes, seeing your own body in first person is confirmed. Hopefully the days of first person meaning you're basically a floating head with arms are over.

I was one of the many who hopped on board when GTA III was still the new one. This had already earned my preorder just by looking at the insane amount of new content just for being a player who started on the current version, but this? Well, let's just say there was drool.

I believe the car handling is on the list of things being revamped for this version..though it's always been possible to drive and move the camera around at the same time.

Pretty sure I made this very face at least 3 times while watching the gameplay.

I just figured it would be the prostitutes, because most of the people who will call it a horrible sexist game or whatever tend to be pointing their fingers in that direction, and Anita's original video had a fair amount of women being called whores even though that is an accurate word for the occupation. Yeah, the

Almost like there's fantasy in it too, huh?

It's still amazing how she's getting pretty much all of the credit for an agenda disguised as an argument that lacked any kind of structure and took things out of context to make them appear worse than any gamer knows that they are.

Yeah, the cosplay videos really are all the same, it seems. I still watch them though, always appreciate well done costumes.

I know Minecraft has multiple variations on this, it wouldn't surprise me at all if those started popping up on either version of DayZ in the very near future, if they aren't there already.

One of the last of its kind to feature a story mode worth getting the game for.

I believe this was a design choice—by letting players teleport between bonfires from the beginning, From freed themselves to craft larger, less cohesive environments. But the result is that the triumphant sense of discovery that occurred in Dark Souls every time you unearthed a new shortcut or alternate route is much

Dark Souls. Gravelord Sword. Preferably life-size. Please, somebody, make that happen.