NicholasPayne
Nicholas Payne
NicholasPayne

Absolutely nothing should be locked at 30 FPS, ever. I get the lift on a game from that era which likely has a ton of logic that’s leaning on the render loop for timing would be considerable, but that’s an excuse, not a justification.

Yeah the map bomber kinda goes but it does not go a stack.

I rolled a Githyanki Lore Bard so the answer to “are you proficient in” is “yes, and I probably have expertise.” For someone who really can’t stand D&D combat and so is always looking for the other solutions to a problem, I really can’t recommend that setup enough.

The raw speed is obviously very impressive, but the slickness of that transition is the real wow factor here, IMO. Open map, select fast travel, fade out/in in the exact same timeframe would be significantly less impressive than this map level geometry blending wizardry.

I don’t know if authors have control of the “disable comments” toggle or if its just for Jim when he gets big mad, but if you do, I’d strongly consider utilizing it on this post.

I know armchair socialism feels especially futile when shit like this is happening, but the only way to truly staunch the bleeding is for workers to control the fates of their own companies. Nobody can or should ‘own’ anyone’s labor except the laborers themselves. Nobody else’s interests are truly aligned with the

This is the first thing that really feels like it has the potential to set Infinite apart enough that a meaningful community may return to it. Cautiously optimistic to see what the community does with this and how well 343 supports that.

Obviously not, but when the overall tone is that it’s simply too hard, it elicits a familiar skepticism that the critiques are maybe not accurately targeted. There are plenty of soulslikes reviews that make it clear that the combat doesn’t work as well as it should for various reasons, and there’s some of that here,

In my experience, people don’t extend DS1 “pioneer forgiveness”, they just bend over backwards to justify how ackshually those ones arent cheap because of reasons.

I also just have to say, it’s baffling to me when people say shit like “cheap traps” are bad design, which the good Souls games would never do. Except for Dark Souls 1 is littered with cheap traps. At this point we all have the expectations of when a boulder is going to come out of nowhere or a chest is going to be a

I haven’t played it, but I have played many soulslikes and heard many similar things in the past, and I’ve also watched hours of streamers playing the game considering they opened that up days ago. Some reviewers mention it getting spammy in the back half which I obviously haven’t seen, and its always possible that it

In summary: There are serious performance issues, and as with almost every soulslike, some people won’t gel with the particular rhythms of the combat and will attribute that to flaws in the game design (which is to say... skill issue). People somehow think having facility with one or two soulslikes means their

Boy howdy would we be better off if nobody ever taught kids on the internet what a fiduciary obligation is. There is no law that corporations pursue exponential profit margins. Agents of the corporation are required to act in good faith with respect to the interests of the board and shareholders. Maintaining a good

Shut the fuck up bootlicker.

Lotta bootlickers in the greys. Stay safe down there, folks.

I love things like this if only because inevitably there is some tiny group of people that have been holding a candle for years that this becomes a completely unexpected Christmas for.

I mean, sure. There is certainly a point you reach where you’ve effectively been voluntold to pursue a particular direction. At the same time, the level of diffusion of responsibility you’re pushing allows someone to ex post facto rationalize whatever narrative they prefer. If they like it, it was the inspired

There’s no indication that ND was forced into anything. They wanted to do something more ambitious than Factions. The same has been true of other high profile live-service-y games.

Gamers have convinced themselves that ongoing long-term progression stuff could only be coming from out of touch higher ups who are

I’m guessing you haven’t followed the development of this project all that closely, but if you’ve listened to Neil and the team’s comments about it over the years... obviously they weren’t planning on making it Destiny—it was never going to be an ability-driven looter shooterbut the plans were much, much closer to