NicholasPayne
Nicholas Payne
NicholasPayne

No, you haven’t, because it’s not in the game. Show me real gameplay footage that evokes anything close to what that footage, or the accompanying descriptions of the gameplay loop at the time, does and I’ll eat my shoe.

To put an even finer point on it, the game was pitched as being heavily about exploration and

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Exploration, discovery, planets with varied biomes and complex ecologies, where environmentally plausible flora and fauna survive and interact in interesting ways. Whereas the current heavily updated game... still is not capable of having something like “rivers”. And I’ve never found a jungle that feels anything like

I would still pay almost any amount for a NMS 2 that is actually what NMS was pitched to be as opposed to the Ultra Minecraft its become.

It’s certainly not unprecedented, but I wouldn’t say it’s common. It’s noteworthy when you can literally fit multiple of the development budget within the marketing budget, though 1:1 is less rare.

Feels like the marketing budget for this game was easily twice the development budget.

Something I really appreciated that this doesn’t touch on is how it eschews the obligatory antagonism between him and Miles over the potential love triangle. Miles starts out a little pressed but Hobie is simply too cool for it to faze him, and that ease pretty quickly gets the better of Miles as well.

At the time of the full CG trailer, I promise you several minutes of presentable gameplay footage does not exist. Which leaves you with the option of diverting a bunch of dev resources to make a vertical slice to demo off of, that will then inevitably get you into trouble when the end product doesn’t match, because

Honestly the sound mix in virtually all theaters has been trash since... forever. They have to provide That Moviegoing Experience which means way overblown bass at the expense of everything else. IMAX is the worst, the audio is just strictly louder without being any clearer or better localized. Saw this in Dolby

Dead Island is a pretty notoriously extreme example of just making some effectively unrelated art to make a splashy launch for your IP, but I also don’t really think there’s much of a problem with that.

Again, you can use your brain to be like... this is not what the video game is. It’s basically a more fun version of

I guess my unpopular opinion is that I have never really been bothered by the amount of CG-ness of trailers.

Now, if we’re 3 months out from release and all you’ve got is CG, well, you’re probably not actually 3 months out from release now are you.

But as long as you’ve got a Big Boy Brain and can parse the difference

Riju also does all of those things except for the last one, for what it’s worth.

Sidons ability is completely useless. Absorbing one attack in combat after you specifically seek him out and activate the short-lived ability is not useful at all, you literally have a shield that absorbs all damage. And as an attack, it is also useless. In terms of utility, chuchu jelly and splash fruits are

Well, I think the part you’re a bit off on is that the multiplayer-centric game idea came from Harvey. This concept was what Harvey championed. No doubt it was due to pressure from Zenimax to have a game with a long revenue tail, and Harvey evidently thought trying to take an im-sim-ish game and make it heavily co-op

Feeling pretty good about my “rank and files’ hearts were not in this” take now. Which isn’t a particularly scorching take if youve, yknow, played the game. But still.

I definitely grew up in a “you gotta keep the box” household, which took a couple moves between 1br apartments to thoroughly shake, but folks--you do not gotta keep the box.

The movers I worked with flat-out refused to have anything to do with my OLED TV unless I let them wrap and pack it themselves, so, certainly seems like a YMMV thing.

A world historic demonstration of what happens when you don’t cut your losses. You can mad dog your way through life right up until you can’t.

I also would have assumed that. I also do not understand how they did it this way as someone with a background in games and programming. It seems like madness. It feels like madness.

I am in fact aware of games that do not use a seasonal content model. I do not think releasing a continuous stream of content and monetizing that content is a “predatory tactic”. Long-term monetization is not inherently evil. This is not gacha gambling. It is a pre-defined set amount of content that you can pay for or

No, almost every weapon fusion is bespoke. There are a couple interactions I’d describe as “systemic” but they seem more the exception than the rule. The vast, vast majority of interactions seem custom-tailored.