NicholasPayne
Nicholas Payne
NicholasPayne

I think they’re going to do what every other seasonal game does. Tell you that there’s a new season pass at the start of the season, give you free track rewards as you play, and in the process show you the rewards you would be getting if you bought the premium track. Again, if that experience is sufficiently

And I think that’s really silly. Which was my point. All of the reviews above are about the $70 base game. If having the option to pay more money for more stuff on top of that is enough to undermine all the rest of that, I think you’ve lost the plot.

The vagaries of league structuring and IP ownership do not make something a sport or not a sport. Silliness.

No, that’s not what they said. They said because of the battle pass they won’t buy the base game. They didn’t say anything about $70 is too much for the amount of game there, they said they would buy it, but because you can buy more content for more money, they wouldn’t purchase the base game, which doesn’t make any

Bundling remakes in with rereleases is incredibly disingenuous. Dead Space and RE4 may as well be new games, and even the Metroid remaster is updating an old game. Of the top 10 that actually came out in 2022, you have Elden Ring and God of War Ragnarok. That’s literally it.

The value proposition is up to you, friend. If you don’t think the amount of additional content offered is worth the price of admission, you don’t have to buy it. Again, not understanding the crisis here.

I mean, cosmetics are still ‘content’. But Diablo 4 is clearly following a seasonal model, that much like Destiny includes both free and paid content each season drop. Remains to be seen exactly how that plays out with Diablo seasons, but again it’s unclear to me what part of “pay for game, get game, pay for more

Right, and games also did not used to come with frequent new content additions. If you want to play it like an old game, you’re free to buy the base game and play that and finish it and move on. It’s a complete experience like that. If you want more things on top of that, you have the option to buy those things. I

I mean, you pay more for more content. You pay $70 for the $70 of content included in the game, and then... you pay more... if you want the additional content they continue to add after that... Idk. “You can’t sell additional things if you launch at a premium price” just seems like a weird line to me. Like is the

I find the more than Skyrim stat slightly hard to believe, but I also have no idea how you’d even sum the sales of the various Skyrim editions and re-releases and ports and re-releases of ported editions over the years.

They added 1 new map the entirety of last year, which itself was the first new map in over 2 years. There’s a plan for 1 more this year. They’ve done plenty of sandbox updates, and have tinkered around the edges of some existing modes, but it’s been clear that PvP has been in more of a maintenance mode for a while.

No arguments there.

Yes, that would be everyone who played it and is therefore qualified to have an opinion on it. Keep up, now.

It’s funny, because as a lifelong Destiny player, my reaction to it being an extraction shooter was “Ooh, interesting. Let’s see if Bungie can still do multiplayer.” since the PvP aspects of Destiny have been a step above abandonware for many years now. This is clearly why, as the bulk of their PvP team has moved over

I mean basically everyone agreed the Witch Queen campaign counts as a “memorable campaign” and that was just last year, so

You can absolutely tell the customization screen is a real feat of both design and engineering. That responsiveness while being so tactile and quasi-diegetic really can’t be overstated. That’s really, really tough to get right, to do all of these smooth animations, and even have parts transforming and somehow

That would be literally a 90%+ decrease in revenue for them. It would be suicide. It would be suicide if that version cost $200. The amount of players just a handful of whales can exceed the total spending for is obscene, and I think people really underestimate exactly how the economics of that pan out at scale.

Like 20% of all this is “right-sizing” or whatever bullshit you wanna call it when the dollar signs in execs eyes get too big and reality comes crashing down. The rest are just people who see a trend and are following it. It sounds ridiculous to people not in that world, but I promise you “a bunch of our peers are

Personally I don’t see how you translate The Division to Star Wars and make it feel meaningfully Star Wars. Star Wars is maybe the most notorious “nobody in the history of this galaxy has heard of the notion of cover” media out there. It’s all laser swords and stand-and-deliver battalions of soldiers. I’m sure you

I don’t know how to tell you how massively (lol) wrong you are without writing a book that I don’t feel like writing, so I’ll just leave it at: The Division is a very different game than Assassins Creed or FarCry, describing being a looter shooter as a “little gameplay module” that gets bolted on during development