NicholasPayne
Nicholas Payne
NicholasPayne

I more or less stumbled upon the Master Sword in my playthrough. I found a treasure map that had an X somewhere in the vicinity of the Depths beneath the Lost Woods. While there saw the ascend tower and thought, eh why not. Ended up in the heart of the Korok forest, fought Phantom Ganon, then the Deku Tree was like

Absolutely, but you can take risks without going for broke. Making a huge AAA open world game with one of the biggest licenses in media is not how you branch out if you’re looking to do it sustainably. Hi-Fi Rush is a good recent example of a tremendous success from a dev branching out, and its a considerably smaller

Yep, like I said, prominent exceptions. And even those successes, I think you can point to some notable failings/compromises in their first divergent releases. Still, that’s what Massive is no doubt aiming for here, and I think that’s a much narrower target than the sea of teams that have failed massively in making

It’s being developed by Ubisoft Massive. The only thing they’ve independently put out for the last decade+ is The Division, which is a cover-based tactical looter shooter. If you take The Division and reskin it as Star Wars... that sounds like a pretty shit game to me! Which I don’t think they’re trying to do at all,

There have been a handful of prominent exceptions, but generally “strong developer with a fairly specific, well-defined niche branches out with ambitious project unlike any previous projects...doesn’t end well! You only need to look as far back as Redfall to see a perfect example of that. I’m all for developers

To all the people still coming here to call me an Orwellian ActiBlizz shill, please tell me which of these scenarios seems more likely to you.

The team had huge ambitions for a sequel, but through a combination of a vision that overextended their capabilities, severely split attention, and a company/team in more or

Yeah I mean obviously not. But I think the OW2 gears were way too in motion to just pull that back to a big patch by the time it became clear that the sequel-sized ambitions became a more 1.5 sized reality.

Yes, and those words do not say what you have all decided they say, as I explained to your compatriot elsewhere.

That’s not what happened! You people are genuinely delusional.

No, they didn’t! Again, everyone has taken the most insane, maximalist read on everything he’s said, and those are not what the words say. I explained all of this in my previous comment and am not particularly interested in repeating myself for people determined to read absolutely everything in bad faith, so I’ll just

They didn’t. People have lost their fucking minds with this. It’s very normal to say when you started to see the cracks in retrospect, but the day you realize your original vision probably isn’t going to pan out, you don’t go running to the press like “actually we fucking suck.” Trying to figure out a way to make the

I get why people are mad, and even why they feel misled, but I really don’t think there was any deceit or subterfuge or whatever people wanna ascribe to the overall debacle of OW2. I think the reality is in fact considerably sadder than that: they simply don’t have the juice anymore. They had a plan for a game that a

There was nothing to purchase friend, except for a veteran unlock and cosmetics bundle that were irrelevant anyways if you were an OW1 player. People have rewritten history to invent all these OW2 “buyers” expecting PvE, but that doesn’t exist.

Yeah, I think the design intent of Flux Construct is actually that you can use any of the tools available to beat it, which is kind of neat. Fuse, Recall, Ultrahand, Autobuild, Ascend, Melee, Ranged... they all have a place in those fights, if you choose.

Bomb arrows take them apart in one as long as any of the explosion hits the glowy one, so they can be quite effective. In terms of higher level constructs moving the glowy box, thats true, but they stop moving it for a moment after they do an attack, and even if it starts moving, ultrahand will track it and still grab

For the glider drop trick, to get it consistently, stop moving forward, drop the glider, then as the menu is closing be holding forward, and then turn off the paraglider. Should work every time. In terms of rewinding up to the Constructs when they go sicko mode at 50,000 ft, generally just running away far enough that

I mean I don’t think you can have the values be sane without completely breaking the system. If falling asleep in class is -20 points, premeditated homicide should be... what, -100,000? Whatever the value is, it would completely obliterate the system, such as to render it completely meaningless. And even then, you stil

If it’s a “video game for kids” why is going school shooter an included option? You can’t have it both ways.

I’m curious why you’d need hearts to reverse time...

I think this article inadvertently reveals why they’d cut it. There’s no comfortable way to turn murder and torture into a neat fungible value to compare against a bunch of others without looking absurd. You could of course outright not allow your student of Hogwarts to do something that would get them instantly