NicholasPayne
Nicholas Payne
NicholasPayne

Somewhat tangential to the article, but you show using a cannon against a Flux Construct there, presumably as an alternative to bomb arrows in order to get it to crumble. Protip: Flux Constructs are vulnerable to Ultrahand even in their assembled state(s), and if you grab the glowy one and tug they collapse the same

It is so unbelievably bizarre to me the way people act like if you buy a game on Epic they make you take your Steam library out behind the woodshed.

Was always funny to me that the New And Improved, More Alien Tali was still like... an attractive white woman, at core. Just with some fairly minor little slits added that, you frankly will find more aggressive face modification than that at your local farmers market. I’m not too bothered one way or the other, it’s

Feel free to come back to this post and dunk on me next month, but I pretty easily believe this. The very first beta was already on firmer technical ground than we’ve come to expect, and it’s pretty evident they’ve been playing close attention to the infrastructure aspects with all the subsequent testing since then. I

Legitimately, why bother at that point? The little PvE diversion events don’t seem to be massive winners with the attached community, they’d rather more modes, maps, what-have-you for PvP, and it’s simply too anemic to attract anyone who isn’t already installed. Feels like such a lose-lose compromise.

It’s honestly one of the best dynamic HUDs I’ve encountered in a game. It gives me exactly what I need when I need it, and as soon as I don’t it goes away. Kind of baffling to get the worlds most perfect HUD as an optional toggle and the worlds shittiest control scheme with virtually no options to change it in the

Please scroll up. Also stop immediately liking your own comments, it’s embarrassing.

Which is why I was talking about BotW. Can you read?

In Tears yes. In BotW if you went straight to castle when they said “Defeat Ganon” you’d get bodied beyond space and time.

Uhh, if they’re still on Great Sky Island and have done 2 shrines total, they are very much still in the tutorial.

The game doesn’t necessarily sign post it or anything, but if you look in each direction from where you are, one will have some obvious paths and the other will look like an impenetrable wall. Some people either don’t look both ways or choose impenetrable wall lol

As they specifically said, BOTW does the exact same thing. I got to a point where the only marker I had in BOTW was “Defeat Ganon” pointing at the center of the map. Doing that wouldve been... ill-advised. Apparently I was meant to run into someone who would point me to Kakariko Village at that point, but I didn’t, so

Just wanted to circle back to this now that I’ve played several hours and say holy shit my man. The image stability is... genuinely fucking atrocious. The shadows cast across most of the screen depending on time of day are so flickery, jittery, blocky, blurry, that they make the entire image this unstable porridge to

Okay “software engineer by trade”, I am a software engineer by trade and game developer by training and I think you sound really silly.

Algorithms to turn audio tracks into level files have existed for over a decade at this point. AI introduces literally nothing new in this field that doesn’t already exist. People hand author tracks because making something that technically matches the track does not equal making something that feels good to play to

Earnestly cannot tell if this is a bit.

I mean a simple change in outfit seemed sufficient to convince everyone Link was a lady, so. Doesn’t seem too absurd to me.

There are definitely people coping here, but it’s not the people who think TotK is probably going to be a great game that nonetheless suffers from its terrible hardware.

It does until it doesn’t. Until you have a ton of side stuff and it becomes extremely unclear where any of it originally slotted in, and if its skippable filler that you can just blow past because there’s more Main Quest now than there was then, or if you’ll be missing key context if you don’t collect 12 Chaos

Really? Because I can’t think of one. I can sure think of plenty of games that keep more of their content accessible in the game, but it’s completely unparsable so as to range from meaningless to actively detrimental to the experience. Games that try to keep seasonal storylines around are unfailingly an absolute mess