Works for me. The old design was superior to this new one in every way.
Works for me. The old design was superior to this new one in every way.
@tetracycloide: I know you never brought that up. I was just saying that the same thought process goes into what you're doing as what goes into donating into a charity. You're still giving money away in return for no tangible benefit but the comfort of knowing you benefited an organization in some small way. However,…
@tetracycloide: But it's their responsibility to set the amount of compensation they want for the product they're offering. If you're only interested in the standard product, and you're already going to spend the $50 or $60 to buy that, you're doing more than enough already to support them. Giving them extra money for…
@tetracycloide: You're right that collector's editions are rarely worth the up charge. It's just, I still like purchasing them solely for the tangible piece of nothing that often comes with them. I guess in the end it comes down to personal opinion (and honestly, we're probably both crazy in the eyes of the majority…
@tetracycloide: I've seen similar statements like this made before, and I just can't understand it in the vast majority of cases. Sure, there are some struggling development studios that could use the money, and paying extra for their products is somewhat understandable. However, a vast majority of notable games…
@Derwin Lara: I would love one. I'm a huge fan of the series. Thank you very much.
@Gideon: The Sarcastic PC Gamer Loves His Star!: "Scrap metal" refers to the level 1 version of metal.
@radialshifter: No, not exactly. When you buy a PLEX and sell it for in-game money, no money is actually generated in the game. You're merely trading gametime for pre-existing game money with another player.
@Billy Miller: These stories are only the exception if you let them be. If you're clever in EVE, or you can lead, you can easily make your own epic tale of sci-fi.
@jcozzi265: You can't turn in-game currency into money. The closest thing to that is spending in-game currency on 30 day subscriptions. Video game sites often use real money figures just to give people an idea of the value of a video game currency. It doesn't mean it's literally worth that though.
Neither TOR or DP will hurt EVE in any significant way. The games can co-exist with EVE since the audiences are so different.
@Azhrarn: Additionally, SPs lost caps out at around 2 million. You can't lose more than that from a pod kill.
@tastypotatoes: Actually, EVE shipped in May 2003 with the "Second Genesis" subtitle. It used that in marketing until either its first or second expansion.
@Aklost: If you think EVE will lose a "considerable" amount of its subscribers to Black Prophecy, then you simply don't get why the bulk of people who play EVE, play EVE. It's not for the sci-fi setting or even the gameplay in a strict sense. It's because EVE is the only MMO in existence that provides a completely…
@Pixiebutt: I think the problem is there's really very little innovation in the genre. You either have WOW-type games (which I've always thought boiled down to never-ending loot grinds in static worlds) or EVE. There's too many clones of WOW gameplay wise, and too few that break out of that mold.
@Ciraa: I don't think you understood his complaint in the slightest, Ciraa.
@Omniel: BioWare has already said he isn't. It's also impossible because this game starts slightly before the first game ends.
@Bleh: I'm just glad there's people like him on the internet to tell me what to like in StarCraft.
@verset: No, of course not. Typically, only MMORPGs have subscriptions.
@Vildreag: In Dust 514, mercenaries will interact with the core EVE game by hiring themselves out to capsuleer corporations. Capsuleers will then use them to take out planetary installations on EVE planets which double as Dust 514 maps.