It’s all on the official pages. It’s called a DMCA. I forgot what that stands for, but the community and the creator can easily report thefts which the community and Valve work together to rectify.
It’s all on the official pages. It’s called a DMCA. I forgot what that stands for, but the community and the creator can easily report thefts which the community and Valve work together to rectify.
Everyone’s different. There is no “people” only “person”. Many individuals each with their own opinions.
I think PLUMBERS would be the modders in your new analogy. The people who improve your repair an individual house’s plumbing
Since price is the only issue in question here. Yes, they are COMPLETELY comparable. The content isn’t what we’re talking about. You might as well call them thing a and thing b. It’s the price and the growth of an industry in question.
The biggest difference I see is that modders have to build in their free time whereas professionals can work all day every day. That seems to me like the primary reason that modding is slower. It’s also true that coherent modding teams are rare... all too rare.
I’m doing this right now, actually! D: CAN’T FINISH IT FAST ENOUGH!
People keep citing fallout 2 and KOTOR2. I never played those, but I just might with all this priase. I’ve recently gotten into planescape torment thanks to all the pillars of eternity stuff going around. I’m planning to play planescape->pillars->tides of numenara in that order. It might be tough, but maybe I should…
I like it, personally. Maybe because I have a deep love of playing cards...
Or Boston!
So true, honestly. Valve attempts to cover these issues on their official pages in the question-answer sections. Looks like people would have to go through Valve to make thieves take their work down. Maybe Valve should add a submission fee for mods.... this random spam and thievery happened in greenlight as well until…
Mods within mods
This same thing happened with steam greenlight until they added a $100 submission fee. They should add a submission fee to add mods.
Kotaku articles feel more like long comments to me. Which is a good thing, honestly. Kotaku feels so much more like a community interacting with itself. Just with a few journalist overlords to bring in the info.
Gears of War 1 on xbox 360 was my #1 most-wanted game at the start of the last console cycle. By the time I had the money for my own console and games, little big planet on ps3 won me over just enough to never get a xbox 360. Perhaps I have a second chance here... but now I’m all PC. I already have my game purchases…
Mods can scale from the smallest to massive projects. It’s amazing what Total Conversion mods have accomplished over the years. Teams of developing modders have to go through the same managment as any professional team albeit with smaller numbers of people and assets to deal with. They DO create their own custom base…
We do all the time with mechanics and appliance repair people.
And all the mod creator has to do is sue the hell out of all the theives and make even MORE money off the thieves. The courts will win this for the original modders. Unless the original modders are too lazy to stand up for themselves.
The fact that our society lives on money is what happened. Give people nice houses and great food for free and THEN they can do things “just because they enjoy it”.
>Oxygen Tax.
And new vegas had extra features that fallout 3 didn’t and a whole new adventure. So you’re saying the mods will be better than the base game? Like New Vegas?