Mr_Magikarp
Mr. Magikarp
Mr_Magikarp

Sometimes the game is even downright heartwarming. Royer tells me the tale of "Perfect Dog," a prompt that resulted in a generic ultimate dog who does everything for you and a mangy, busted up mut. The mut won. Again and again and again. Not because of the drawing, but because of the argument its artist made for it.

Some of them have a trait which lets them cheat death unless you're exceedingly thorough.

I think if you can hit him with an explosion, that'll help you kill him dead.

I had an Orc named Ghura in my game, except mine only spoke in rhyme so his name was Ghura the Rhymer. He would hunt me down so often, disrupting my attempts to take out the other orc captains. I eventually had enough and sought him out to end him. Turns out nothing rhymes with death gurgles.

How strange that I just picked up Crypt of the Necrodancer yesterday. This guy has got to be my favorite boss.

the Hyperion Cantos (novel series by Dan Simmons) does a pretty good job of that. The series does have FTL travel, but it still takes months or years of shiptime to reach their destination, and it takes relativity into account so that time passes by more slowly in transit. So people tend to use wormholes instead.

Kroll didn't elaborate, but the thought is at least a bit worrying—a curator system like this seems susceptible to all sorts of shady behavior, and without proper safeguards in place, who knows what could drive the most popular recommendations on this new Steam?

Maybe you could do the opposite of babysit. Make things tougher on your party's spellcasters. Make them go longer between each extended rest, use encounters that can really capitalize on the opportunity attacks the spells provoke, that kind of thing.

We use a service called Roll20.net. It's an online tabletop with built in voice and video chat (which is just FANTASTIC) and it's mostly free, with some cool but unnecessary features (like automatic fog of war and tablet support) available via subscription. There's also a marketplace for assets like tilesets and

It really is. My group from college has scattered all over the place, but we still try to play together online. We have a standing appointment of "Every other Tuesday evening for forever," but even that's difficult sometimes.

I think that largely depends on the DM and how they treat roleplay during battle. The thing with spellcasters is that they have a huge toolbox, but all their tools only have one specific use. Meanwhile, martial users have very few tools in comparison, but they're not as restricted by rules, making those tools far

I believe that's how it works. I think that's how I remember it happening the last time I preordered from them, but it's not like they say how it works anywhere.

They did a pretty good job of emulating Jezza's review style, though.

I was looking through the comments on the post, and Craig said it took him 13 hours! Amazing.

I think he may have a problem. Maybe we should stage an intervention?

HMMMMMM. Nope. Not seeing it.

Now playing

I think I agree with you, and a big reason is the music! I think what they do on a lot of tracks is that they record several different versions of the same theme. It really shines on Mt. Wario because it has so many different segments, but it also shines on Cloudtop Cruise because of the HUGE mood shift between the

Makes me want to make up about a billion themed teams and make them work. I've already got a Sound-themed team going. I'd just need to find my best indie-rocker outfit, grab a mic and pocket amp and go to town.