MrPerson
MrPerson
MrPerson
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Castlevania's mostly rock, but it's got some nice exceptions.

Oh yes. I liked the game (despite Blitzball, which is still the most long-winded and dull minigame in the history of FF minigames). Again, I'm just torn on whether to place it in the "experimental" era (which still brought out some pretty rockin' games) and the "epic" era (because it's still similar enough to the PS1

Could be interesting if they fix the game.

Damn. Someone dislikes polygons.

Risky-ish, but Sony was getting a lot of developers on their side... And they simply couldn't make the FF7 they wanted to make on the N64, thanks to the cartridge format (which was also more expensive, and more restrictive thanks to Nintendo's policies at the time).

Mine goes like this:

Oh man. Remember those plastic mats with the roads and flat, Mode 7-style building textures on them? Put some cardboard buildings on those, and you've got THIS.

Apparently if you feed a cat just right, they'll never fart. However, striking that balance so you never, ever have to endure a cat fart is haaaaard.

Apples and oranges, sir. The only thing these two shows have in common is that they're dramas about drugs and crime.

Usually I feel your pain in these things, but this kinda comments thread is EXACTLY the kind of thread you should avoid if you're worried about learning about things that happen in a TV show. The whole video is a spoiler, so what're you doing even clicking on the post?

I enjoyed season 2 more than season 1, myself. A lot of that has to do with the "slow burner" factor I've mentioned elsewhere... The characters who do return in S2 are characters you already know now, so the scope feels wider without being confusing.

Breaking Bad is freaking awesome, yes. It's also a show that keeps you engaged right from the start. The Wire is more of a slow burner. Start watching the first season, you might not initially get it. You might also be confused by the large amount of characters and plotlines. But as the show goes on, and as you get to

I think you're seeing what you want to see. NOBODY in that show is perfect. NOBODY wins. White or black, all of the "good guys" start out with good intentions, and wind up either submitting to or falling into the system.

Graffiti artists get rockin' in the post-apocalyptic future.

Hot tip to whoever designed this combat system: Fighting feels more satisfying when there's no lag between you hitting someone and them reacting to the hit.

The X-men series itself actually played around with this for a while, particularly during the New X-Men run. The mutant population was on the rise at that point (before they rererererebooted it), and there was a growing amount of mutants who were Blessed With Suck. To the point that the X-Men academy made a special

But Guild Wars 2 doesn't allow dirty euphemisms!

As mentioned in my other reply, I'm guessing it is. They've got an iPad engine up now, and it'd be easy for them to set up a new mission in the same maps with new characters... Basically an expansion pack.

Sadly, the fact that they now have a higher-resolution iPad version out (and thus an engine for a current-gen platform) means that this is more likely to be an iPad expansion than a new game for a different platform.

Hmmmmmm... Meh. I've already got my custom-firmware PSP for emulation.