With THIS particular game? No, not really. It's the reason why the permanent save is nothing more than a minor annoyance with the game.
With THIS particular game? No, not really. It's the reason why the permanent save is nothing more than a minor annoyance with the game.
Well, yeah. Capcom did a stupid thing by not allowing you to erase save data. It's a slight negative towards the game, and like any part of any game, should be considered in review scores, etc. But the outrage towards it happening with THIS particular game is pretty nuts. It's a slight annoyance, not the end of the…
Capcom releases SF4, forces you to play Arcade mode in order to unlock parts of the game.
Well, Sonic Adventure IS available on the GameCube, and downloadable for the PS3, and I think it might even have gotten a PC release.
Well, hey, no reason not to buy it now, right?
He HAS to do this in order to go to Internet Prison, and then he'll break his brother out of there and get him re-registered on the EA forums. Too bad his mom's working for LulzSec.
Hey, good for you American types. I watched that movie here in Europe earlier this year, and it's pretty good.
I dunno... Since ca.kotaku died, I'm seeing and clicking on reply notifications just fine. That part is actually an IMPROVEMENT on the old reply notification system, which would glitch out at the drop of a hat.
Good job! Now pick up Ghost Recon: Shadow Wars. And also download Donkey Kong and Zelda: Link's Awakening, if you haven't already played them. I'm serious on both counts. Those three games, one of which could've been done on the regular DS, the other ones original Game Boy games, are currently some of the very best…
At least in Norway, journalism is niche enough that you pretty much live where you work rather than work where you live. Expand your search.
Okay, fair's fair. You know what? I'm warming to the Kotaku redesign. At least, the blog view. Still not a fan of the sidebar, and the site still has some weirdness, but I'm realizing that a lot of these things aren't any worse than the niggles we put up with with the OLD design.
... Case in point, since apparently the image didn't show up: [i12.photobucket.com]
Yes, I know, but I'd still rather just see the WHOLE image in the preview. This is, like, a DOUBLE preview thing. First you scroll to the thumbnail, then you click the thumbnail, THEN the cropped image to get the whole image in a clunky script window. There's a reason you can turn off the "image preview" option in…
Yeah, please ditch the cropping in the smaller versions of the pics! Come on... Your old gallery system allowed for different image sizes. You can't tell me this one doesn't.
That is actually a good argument. Hmm. Didn't consider that.
It's not insignificant, but it's not significant enough that it's going to make the game a lesser experience to those who buy it used. Now, if it was a story-driven game in which you'd miss out on story stuff or have to poke through a video archive to watch it? Then yes, it would be a big deal. But it's not.
I'd say it's more analogous to going to a running stadium and discovering that hey, you're not the only one who's run in this stadium, and those bastards already set TIMES, so you can't be the first one to get up on the scoreboard. Oh, and you get to run the 400-meter run before you've set a certain time on the…
I remember that game. Fun stuff, and I can totally see From Software being behind it. One of those slightly-clunky-but-worth-it games.
This is a game where you don't play a story mode. You play the levels, for points. This just means not having to unlock stuff, much like getting all the characters in Super Street Fighter 4 without having to play through Arcade mode with everyone and their sister.
This is why it's a beta. You are, after all, testing it :)