MrMiyamoto
MrMiyamoto
MrMiyamoto

I'm saying don't keep buying the DLC. If no one bought it and they spent money making it (somehow), then they'd get the message pretty fast.

Ghosts 'n Goblins sure looks grim as a current-gen game. The shots are from a seven-week, eight-person student project where the goal was to "recreate the classic game with a next-gen look in Unreal Engine 4." Well, they succeeded. The fruits of their labors, a two-minute video and five HD shots, are below.

They should probably just propose a custom minifig for Pikachu instead because whatever this is is not Pikachu.

The animations and graphics quality seem quite high for a small studio.

Quantum Conundrum was really fun even though it was quite light. I could never really get into QUBE for some reason, but I've mostly enjoyed Antichamber even though the difficulty in some rooms is ridiculous.

Story is indeed fundamental for a game like this. It's the reason that the game exists and the reason that people buy it. It's the reason that things look and work the way that they do.

Things like raids and mechanics are incidental because they can be easily emulated from other successful games (not the least of

I still feel the things that Destiny gets right are the incidental things, not the things it gets wrong. I refused to buy-in after being in the alpha and beta and being a singleplayer-oriented gamer who thoroughly enjoyed the likes of the Borderlands games by myself I don't think I could possibly have had fun in the

In other words, all that old raid gear that players had been collecting and leveling was suddenly rendered obsolete. This was a painful realization for many Destiny addicts, myself included. I had spent the past few months grinding through the Vault of Glass every week in an attempt to hit 30, yet suddenly, that gear

Agreed, current gen ftw.

Looks like they threw the animation baboons back in their cages. Thank goodness.

Now playing

I looked that up on YouTube and was not disappointed. This is honestly about the extent of my WWE knowledge, though:

This single article probably contains more words and thoughts than the last decade of professional wrestling combined.

Maybe the comment indentations are confusing you, but my comment is on the main story and was made even before the American Psycho picture was posted in another, separate comment...

Honestly when I first read that line it just confused me for exactly the reason I stated. I think it should be changed to "male Villager" so that it's more clear.

Well I juiced the majority of my Steam items into gems that I couldn't sell for 5 cents or more — I hope I'm not up the creek now.

You mean what the male Villager would look like? The Villager is already in that picture...

I've always wanted there to be an official map called de_choppa so that I can practice my Arnold impersonation to the chagrin of my teammates.

I realize you're meant to grind around and stuff, but they really shouldn't nerf your locomotion on the ground like that. Either cover all open areas with four feet of mud to explain the lethargy or offer some kind of running speed increase or dash as an unlockable skill.

I got it on Black Friday and the learning curve for basic efficient navigation of the city is pretty high (I think the element that's missing is some way to move more quickly on the ground when need be), but I have been enjoying it increasingly as I get more used to moving around.