According to alot of the replies I got, you get 5 slots right out of the box before you need to consider buying another one. So that's I for each race if you like. Not bad at all.
According to alot of the replies I got, you get 5 slots right out of the box before you need to consider buying another one. So that's I for each race if you like. Not bad at all.
That sounds fair. That's not too far out of line with the original Guild Wars. How much do the extra slots cost?
Sorry. Double-replied. Ignore this.
That seems fair. I can live with that. It's the races and their areas, as Kate described that interest me most. Thief, Ranger, and Mesmer don't interest me all that much.
I wasn't sure how many characters you can have in GW2 without paying for more. I was sure that I'd be limited to 1 at the outset. This article tells me otherwise. If I can have at least one of each race, I'll be happy. You've indirectly answered one of my most nagging GW2 questions Kate. Thanks. Now the game is…
I'm so happy to actually hear some positive words about Mystic Quest. That game gets way too much flack in the RPG community. Of course it was simple. Of course it was "dumbed down." It was always meant to be a sort of "teaching RPG" for those who had no experience in the genre, and it served that end beautifully. …
I would've gladly paid $5 that's for sure. Instead they've lost a sale. And that's coming from someone who counts themselves among the minority who still has faith in Square.
I'm not usually one to bitch & moan, but this is some crazy disappointing news. Square really seems to have missed the point with mobile gaming.
I absolutely adored Skeleton Key. Just watched it this weekend. Loads of fun. I do not, however, want this fellow anywhere near Videodrome.
I'm SOOOO happy to hear about a genuine feeling of weightiness to your movements in this game. Weight and physicality are two of the most important things for me in a game with action components, and I genuinely find that it's something that Japanese developers have a great handle on. Nothing turns me off in a game…
People tend to care more about DK high scores on account of that documentary, King of Kong: A Fistful of Quarters. I think that's why high scores for the game get so much attention. It's the game that brought arcade score-competing into the mainstream limelight.
No sorries needed. I meant that the video was in the TAY comment, but it didn't make it over to speakup for some reason. My thanks was genuine. :)
And so maturely handled. One of the things that I love most about the first 3 Wild Arms games is how subtly the romantic elements are handled. It's so much more pleasant for me than the melodrama that typifies the genre.
Yeah. So many RPGs have parties formed from cyborgs, Indiana Jones inspired treasure hunters, and magicians who can speak to golems.
You should play 5 if you skipped it. It's much more in keeping with 1-3.
I used to dupe apples when I was young too. Those secret bonus boss battles strewn throughout the world were damn-near impossible if you weren't max level.
Wild Arms' 3D was still pretty commendable in comparison to FFVII. WA definitely didn't have the same high polygon count in its battles, but they dared to texture their polygons, which VII did not. Not many people thing about that.
Thanks for posting this video. It was in my original comment.
The relationship between Jack and Lady Harken destroys me.
The music is insane. Pure and simple. Into the Wilderness can bring me into tears on the right (or wrong?) day. It's one of my favorite aspects of the series, aside from the persistent series-wide lore.