MrCross
MrCross
MrCross

At first i was little bit worried about this clause, as it would kind of leave people open to mobbing by people who just don’t like them, and i owrried about any kind of appeals process surrounding this, but since the company’s VP more or less said “We only put it in there for the very worst”, i’m pretty fine with it,

The concept of modders getting paid for their work isn’t in herently wrong so long as the devs sanction it, it might even encourage more devs to put proper mod support in their games, but the many, many ways in which this system will be exploited and abused definitely worry me, so i end up leaning

This is pre-alpha, and it already looks to be working seamlessly, if TotalBiscuit is to be believed.

Sounds like Wolfenstein the New Order and Far Crys 3 and 4 might be your cuppa.

Fortress Forever is for you.

And now for a quick spot of mental maths: You take those $500 million, subtract what’s being taken in by the big three of League of Legends, Dota 2 and Smite, and then whatever you’re left over with is the scraps for the absolute dogpound of Lane Pushers trying their luck. The genre is a bubble waiting to burst, and

An interesting, unexpected look at one of the pillars of PC gaming. Very well done, Nathan, reminds me of your RPS days. :)

Now if only Europeans didn't get screwed over on the currency conversion...

I certainly did! I pirated Cities Skylines and bought it all of 12 hours later. In many ways, doing this benefits the devs more than having to put resources aside for making a demo.

Very interesting stuff, though incredibly amateurishly written. I kinda expected better from you, Nathan.

If they were going for clickbait, the headline would probably have been different, mate. This is obviously an essay and opinion piece. If you were looking for objectivity, you looked the wrong place by clicking this article.

Pretty much with you right there.

In meh soundtracks, we have Cities Skylines, one of the few games where i honestly turned off the music because the repeated flourishes of its boring orchestral soundtrack got to me.

I do think Simcity did a better job of that. The aesthetic of that game was simply wonderful. That's not to say this game doesn't look good, but with its data views and buildings, it seems to try and ape SimCity a bit, but doesn't quite nail the same excellency.

I still can't get over just how beautiful and elegant the aesthetic of this game is. Why has no-one gone here before?

I know i'm saying the obvious here, but: What an idiot.

A) That was extremely funny.

QUOTE | "AAA is the equivalent of the One Percent right now. It comes with all these caveats. You can't make the crazy stuff really." - David Goldfarb, ex-Battlefield dev, talking about why he's left AAA development and founded a new studio.

In short, Peter Molyneux needs to not be top-dog at his company and he needs a producer who can cut him off at the knees when he gets too zany for development to survive. Having a creative at the absolte helm is always a risk, here, it clearly went wrong. In hindsight, it seems the RPS assumption that Molyneux is a

Nor is there an official governing body that decides what's a sport and what's not. A sport is even dictionarily defined by being a physical game in which individuals or teams compete for success based entirely on skill. E-sports are merely that, but on a computer, so when a game is not mainly won on skill, but with a