Mizafim
Mizafim
Mizafim

@Method320: Pretty sure Kotaku did a story on it at one point, but basically every time there was a new technology out — new engine, updated hardware, whatever — they basically scrapped it so it would be up to date. They even started making their own engine at one point that they hoped would blow everything else out

@vellocet: The article only said they hadn't heard a thing about multiplayer gameplay, specifically, not that they didn't know there'd be multiplayer at all. From that, I'd assume that they were at least told it was a component of the game.

Two points I'd like to question:

Unless there's a complete overhaul of what they've done for multiplayer already, I don't see why they'd do this. Why? Because while it seems good PR for EA to do this to be nice to the military, they run into the fundamental problem with most gamers: we have eyes, and we have ears.

I'm assuming they fixed the issue with the beta mucking up and cutting off all network connections?

Being Canadian, this doesn't surprise me at all. I work retail, and not a single shift goes by where there's some kid — sometimes 15, sometimes 12, sometimes barely able to tie their shoes — wanders down the game aisle and points out an M-rated game to their parents which they buy even with warnings about all the

@wilcoclahas: They do a grab bag every month or so (it was late this last time) where you get a random shirt for $5. So you could still potentially get it.

@Scazza: Exactly how I feel about it. A lot of people (including Kotick, apparently) keep thinking of EA as this monstrous beast, swallowing companies and spitting out employees when it's sucked everything it can out of them.

@ClaudioIphigenia: Their late fees stopped making sense a while ago, though.

"At any time during a playthrough of Aragorn levels or those Frodo Gamgee diversions a second player can press plus on a second Wii Remote and Nunchuk, joining as Aragon to play the role of magical support."

@madammina: I was thinking of that, but even then, while it works continuity-wise, it still messes with the dynamics of the gameplay. Again, if it's the case. It could just be that they didn't want to show the higher-speed stuff right away.

@martinf1: The looks of characters, like people, should change over time. So the new look is fine for me, for now at least.

@One Man Freak Show: New DLC marketing strategy: get players to pay for things that they've already got.

@KillerIri5h: Perfect Dark, 1v8, with all of the bots being Dark-level FastSims. The horror.

@Shinta: Yeah, I just played through AC2 again over the last couple of days, and can definitively say that its horses handle like drunk camels.

I'm guessing that everyone who had trouble with dueling had the same problem I initially did: it's poorly explained in-game, and the instructions are only shown once, during your first duel, small enough to easily ignore.

@BasicPaul: Yeah, but that's the thing. With that kind of plan, it's painfully obvious how incredibly easily it can run out of control, and how it'd end up like it did: forming a true, organized rebellion. All it'd take is one little slip-up, making it not exactly the smartest plan to enact — and as mentioned

@Symion: True, it's kind of 1-dimensional. However, at the time Vader only had two real reason to still live, and that was the Emperor and furthering his power in the dark side (shown by his training Starkiller to theoretically kill the Emperor). The good may have been there, but until he knew his children were