Maveritchell
Maveritchell
Maveritchell

I know this is just a small thing, but it warms the cockles of my heart to see “nonplussed” used to mean “surprised” and not “unimpressed.”

While Fire Spin (Wrap, etc.) is silly good, it’s worth considering that Razor Leaf has several glitches in its favor as well. It 100% critical hits, which is a (depending on level) ~100 power move, every time. It also has no real weaknesses, given that poison’s resistance to grass (and super-effectiveness against it)

To be honest, I assumed that was the case based on the headline. Missed opportunity, there.

Hate to be a total buzzkill, but that’s probably just a happy coincidence. “Ace” has been the name of Batman’s dog for a long time:

It’s a neat parallel (and fully intentional, I’m sure) to Batman’s solution of the same problem in JLU (“Epilogue”).

You can see the total number (through your Records>Stats) but not the specific moves. It’s useful if you’re trying to tally how many you still have left to obtain, but not for anything specific.

Publix does a really good job of stocking scrapple (Habbersetts’, too) nearly everywhere I’ve been. I don’t know if that’s because FL just has a lot of displaced Pennsylvanians (we also have Wawas everywhere) or what.

Modding a game like this - even if there were sufficient mod support - will likely never be the same as it was for the Pandemic games. Those had a small enough barrier to entry that the hobbyist could conceivably get a lot done, whereas the art that goes into a game like this would make it much more time-intensive to

Really, though, good vehicle combat and good infantry combat exist on two wildly different scales. You can’t really mix the two without shorting one, and vehicle combat is almost always secondary to infantry (so it’ll inevitably be shorted).

The space battles in SWBF2 aren’t anything to write home about. They’re effectively no different than the land battles, play-wise.

A Bridge Too Far's runtime is a bridge too far. I understand that it's almost an auto-include on a list like this (for the scope of the movie, if nothing else), but it's a real slog. It's too bad there's no Midway on the list.

It's not just easy, it's kinda fun. It's like Lego for adults. So it's like Lego, I guess.

Star Wars Battlefront II - this was the first game I ever really seriously made content for, and it ultimately led to me having the job I now have. Even now, some nearly-10 years later, I can't not pull it out every so often and play.

CNR is always the best excuse.

DK64's single-player was pretty repetitive, and I never finished it. Its multiplayer, on the other hand, was a blast - it was Goldeneye with monkeys and fruit. I don't think Rare knew exactly what they wanted to do there, so they cribbed from several games at once. It was a pretty interesting result.

Yeah, I was going to say, this is basically 10 million, right? (There's nothing wrong with that - 10000000's a fun game.)

Nah, the Death Star's not there because of size. It's got a hyperdrive and sublight engines, which makes it a ship as much as anything else (it just also happens to be moon-sized and -shaped).

It still hinges entirely on Bulma, she's the one who came up with it and she's the only one to ever do so

Isn't this really just a discussion of how narrative-breaking time travel is when used in a cold, logical sense? It really has very little to do with Bulma or Earth at all, since anyone who could introduce time travel would have this kind of power.