MaskOfMorieris
Mask
MaskOfMorieris

GS makes about 20% profit on new games, and that isn’t enough for their stores to actually be profitable/do more than cover costs. If they cap at 45 dollars, they would either have to offer even less for trades or they end up facing profit margins on used that are equivalent or lower than the new games, which we

Actually, they have 18.3m Executive members, who pay $120 for their memberships. 2.196b from them. 37.8 Basic members who pay $60 for their memberships. 2.226b from them. Nearly 4 and a half billion dollars just from their subscriptions, against a total sales excluding memberships of 28.2b. Considering membership fees

There was, earlier in the year, yes.

It’s a security vulnerability. While this is what he used it for, the potential for it to be used in other ways definitely exists, and it’s this very sort of thing that so commonly leads to the massive vulnerabilities that lead to loss of personal information and whatnot. It’s the consistent trend that the security of

This is like saying that for an enthusiast carpenter with a full-time job, a family, and a life, buying power tools makes him lazy at carpentry because there is only one way to work wood. He should hamfist those logs until he reaches the desired end.

Or maybe, he’s a rather good carpenter who sees an end-goal and a

..right into that wall.

As soon as I saw this, my first thought was along the lines of, "I generally am vehemently opposed to this sort of thing, but I hope the internet pulls through this time and hacks the everloving shit out of these guys."

I'd imagine one of the biggest problems with it is because it requires more setup. In a game that's only likely to have a campaign that peaks at 10 hours, we're talking a lot of world-building in a game that's going to have to be pretty light on that, really.

Explaining factions and the motivations, and then

When I was around the age of that baby, I was run over by a garbage truck. After I recovered from that, I faceplanted into the corner of a coffee table and almost lost an eye. I'm all good now. The little ones are surprisingly resilient.

Lots of truth to this, but also a bit of standard economics. A large portion of the reason this game is scarce is actually because it's considered collectible. If a publisher invests too heavily in meeting demand, they may find themselves undercut when the secondhand market, realizing the game will no longer be

Actually, the reprint idea here is apparently the one.

A company called Gamesquest Direct negotiates a deal with various publishers to gain the rights to reprint various titles, commonly rarer ones that saw a small print run. Under the terms of this deal, they assume a portion of the publishers' revenue, and can resell

Their stock appears to be a smidge over a percent of the overall sales of the game. 1.2% or so. That's not a ridiculous amount by any standards, even if they held it back.

Wrong. North American sales were .39m of this game. In order to drive the value, we'd have to assume there was a shortage of these new, when they came out, and that simply wasn't true. They didn't sell new, so their print run was stopped. This is what happens with games pretty frequently, where a game becomes more

Pretty difficult to buy into them printing copies.. Gamestop would have to have access to black magic to print these without express authorization from Nintendo/Monolith. It's unlikely they'd have gotten such to then sell them as preowned without a cut to Nintendo/Monolith. It's even further unlikely when you weigh

Gamestop can't sell them without owning them, and can't own them without purchasing them from the manufacturer. Even assuming they did simply convert these to preowned, Monolith and Nintendo would receive their full, expected profits.

This is just a silly assertion. North American sales figures for Xenoblade chronicles, a game that was seemingly exclusively held by EB/Gamestop, was .39m. 390k copies sold. If Gamestop's margin on this is $12 a game, which is pretty accurate, they'd have cleared 4.7m in margin on this game. Now let's assume they even

Speculative source is speculative.

Couldn't have done so and also have new stock. Just because it's sold as preowned doesn't magically overwrite the fact that they had to get the copies somewhere. They can't simply 'get' these games without them having been made and sold to someone through Monolith and Nintendo. They couldn't exist otherwise.

We'd also have to ignore the presence of the Club Nintendo codes being in the package, as well, meaning these had to have been sourced through Nintendo. Done and done on stupid rumor.

No, my responses to you were directly related to your statements or specifically to responses of mine.