MarcusMaximus
MarcusMaximus
MarcusMaximus

"When asked straight-up by Eurogamer if Sony plans to slash that price this year"

True, but how much of that is because of resolution and poly counts? Your PC can likely handle at least 1080p in every game, along with Direct X 11 for hardware tessellation, giving much higher polygon counts. The 360/PS3 barely manage to eke out 720p for most games, going down to 480p(upscaled) for things like CoD,

"Right now the only reason graphic fidelity in gaming isn't moving faster is because of console limitations."

Interesting how, as she progresses through these screenshots, she appears to learn how to properly use a bow.

I remember a little segment of one track in SSX Tricky for the gamecube, I found a pole that you could run into that made you fall through the map, resulting in an endless fall where you could do unlimited tricks and rack up unlimited points but never actually land it to claim them.

Sorry, didn't really mean it that way. Just that you're running into dangerous territory anytime you say anything negative about something somebody identifies strongly with. Re-reading my comment, it didn't quite come across how I meant it.

Ah, saying bad things about something incredibly important in someone's life.

Calling Japanese people "Japs" = racist

You're right that I was using the Nexus 7 to base that off of. That said, the cost to license HDMI is a flat $10,000 per year + $0.05 per device sold(if you include HDMI branding. $0.15 otherwise), which means that, with the current total sales in the kickstarter, they're paying $0.22 per device for licensing HDMI.

The power that's needed for this is the same as the power that's needed to, say, charge a cellphone(less, actually, since cellphone chargers tend to charge the battery while simultaneously providing enough power to run the system *and* the display). Those chargers can be had at ~$3.50 if you pay retail(quick example:

Custom PC requires me to build it myself, which requires time and effort. Not to mention, it seems unreasonable to expect to build a custom PC of any caliber for $99. A case is, at minimum, $25. The absolute least expensive graphics card with HDMI out I can find is $44. An 8GB SSD is $40. For a cpu and motherboard

Ummm... there's a slight difference between 3.2GHz Power 5 cores with multithreading(for 6 simultaneous threads) and 1.7GHz ARM Cortex 9 cores. Not to mention the GPU, where the 360's runs at 240GFLOPS while the Tegra 3's runs right around 10GFLOPS.

Heaven forbid we have more competition!

Find me a $99 PC that can play something like this: https://play.google.com/store/apps/details?id=com.madfingergames.shadowgun_thd&hl=en

Some devs are doing so already, with the "THD" apps, which are only available on Tegra 3 devices. Being guaranteed compatibility and a certain level of performance is HUGE for devs.

Single framework != Single hardware target. For android devices, texture compression, for example, is still tricky because certain GPU's only work with certain compression formats. ECT1 works across all the major GPU's but doesn't support transparency. With Ouya, developers can *just* make DXT formatted textures,

I'd say for that it basically comes down to the exact same argument of consoles vs. PCs. PC's can accomplish absolutely everything modern consoles can, only better. The issue comes down to available games(which the Ouya has yet to prove one way or the other) and barrier to entry.

"The Ouya gives the muddled Android gaming scene a focus, both for players and developers"

The A110 uses the significantly weaker version of the Tegra 3. The cpu runs at 1.2 GHz and the GPU is significantly slower. The Prime stands up a bit better as a comparison, though still isn't as high end in terms of processor as the Ouya.

In the realm of software, copyright applies to the source and object code. If the holder can prove that you looked at their code and copied it(even if some small parts were moved around), then you've violated their copyright.