You are seriously missing the point dude, he was ignoring him on purpose to play up the rivalry. The silly handshake is a result of other times they played this up.
As someone who decided Zoloft would be their last anti-depressant for a while, I’m curious: how did you move on from there? Different meds or different coping methods?
These tears just aren’t effective cutting tools... *cries even more*
Perhaps this post will help enlighten you. https://www.kotaku.com.au/2017/02/trying-to-make-it-as-a-twitch-streamer-almost-killed-me/
Doesn’t seem like much of an essential phone if there’s no headphone jack.
The map system is not convoluted, you simply explore a new area until you find the map. If you manage to defeat the area’s major encounter before finding the map, it will be unlocked in the hub’s store. Direction is provided from exploration and trial + error, similar to Dark Souls - it doesn’t hold your hand with…
Going to check this out now, thanks for the recommendation.
Only FOB missions? That’s still not enough to bring me back... make him playable in the story and that would be amazing
Normally I agree with your assessments, but I feel like your claim that the series “needed” Raiden is inaccurate. Perhaps he was right for the sequel itself, but the series would have been just as successful if it had jumped straight to MGS3. Don’t get me wrong, I appreciate everything Kojima did with MGS2 but his…
I am a “Dark Souls player” and I’ve also beaten every witcher game on the hardest difficulty. Dark Mode in the second game was probably my favorite, in terms of combat. Not once did I feel like the controls were bad, excepting the first game because obvious reasons. Had no idea there was anything wrong with them.
How is it atrocious exactly? If you’re talking about the first game, then I understand.
If you enjoyed that much streaming of the game, you will definitely enjoy playing it. :)
It’s not that bad at all. I’ve beaten it three times on solo-play now, and while I did wish for more variety in enemies towards the end... as a long-time dark souls veteran I really just wanted it to be harder. It’s on my list of games I like to play when listening to new music now.
I’m a huge MGS fan, but Hayter was a terrible voice actor. I got so sick of his corny, gravelly voice by the end of MGS4. Peacewalker was even worse. Making the change to someone who knows how to act wasn’t bad.
I really enjoy your concise, analytical, and objective writing style. I find myself reading your work even when it doesn’t concern topics I’d normally be interested in. Looking forward to more of your articles!
I just started recording my NG+ run today, and I’ve already got a few highlights uploaded on youtube. Is there anything you normally look for or avoid in clips? I can’t decide what to submit.
That was amazing, well done.
Yes, how dare they report news on something popular in the gaming community.
I think that if a game looks good enough to buy on release day, then I will have most likely already followed its development and pre-ordered it - making a day-one review unnecessary (although I really could have used a heads-up on SimCity). Reviews within a week or two of a release are usually what I end up reading,…
You have some pretty valid points. However, the level of immersion in a sandbox game like FC3 is significantly higher than some of the other games you mentioned. The constant pop-ups and reminders detract from that immersion level and are noticed much more easily than in objective oriented games such as CoD.