I am obligated to point out to the world that it sounds as you were playing more than Metroid Prime... just saying.... wrist controls only? Really?
I am obligated to point out to the world that it sounds as you were playing more than Metroid Prime... just saying.... wrist controls only? Really?
That is all......
Apparently they love Ginas? Amazing coincidence, as I too love Ginas.
You win. Please collect your prize on the way out =P
Perceived value. You're making an assumption that the vast majority of people view a used $59 game and a new $60 as equal. This is far from true. People like new items, free of the taint of someone elses hands and homes. There's that fresh video game smell, the unwrapping of the shrinkwrap, the emotions associated…
Royalties aren't a good exchanging hands, that's like leasing a car, or paying to utilize someone's patent. It's an associated fee. That's the model video games want, where nobody ever owns anything, it's just a nontransferable license to use it.
The same publishers the give developers a goose egg to developers for each $10 fee they receive. They need our money because developers don't get paid for Gamestop purchases. Amazing logic.
What's odd is that a lot of sentiment out there 6-12 mos ago on this topic was "USED GAME SALES ARE THE DEBIL!" I sat quietly in disbelief that so many people could be that illogical. Looks like many of the people here think for themselves now - or at least are speaking up. I'm just going to protest games with this…
I buy used to avoid piracy. I own a legal copy. My used sale further pushes up used prices which then makes other people buy new. The reality of a free market.
Because it's a stupid point. Name one good that each time it changes hands each new party pays the original owner. If it takes you more than 30 secs you lose.
Great idea. Gamestop should implement this same thing. See every time someone sells a game on ebay or amazon that was originally purchased through a GameStop they lose money they could have made by giving the owner next to nothing as a trade and then selling it for tons of money. It's just not fair that people…
This is better than whats happening, but developers would learn quickly how few people care to pay more for online.
Discs have scratches, manuals are missing, that fresh new game smell is gone. You're wrong, with physical media it's EXACTLY the same thing. The difference here is that the percieved useful life of a game is maybe 1 year, when it's physical usefulness is about 50 - 100 years. With cars it's percieved usefulness is…
The used market hurts video game publishers no more than ebay hurts EVERYBODY else. Are video games special? No, and don't let anyone convince you otherwise.
This will maintain until consumers widely learn of the $10, and only if they actually planned to use the online. If those two events happen the new price for brand new used will be -$10 to -$15. It depends on percieved value and the amount that is discounted gets passed twice (once from original owner to gamestop…
My exact thoughts. Sounds fishy.
Yeah I think a) People will come to understand this fee about most games, at which point Gamestop will then lower trade in values because end customers will not be will to pay as much and then the first customer is the one that gets screwed, or b) Enough people will complain that GS will put a sticker on the box or…
Why don't more people understand this? It's business suits that get the $10 not the nerd behind the screen who loves anime and star trek. You're $10 is buying Mr MBA another Mercedes.
But they don't deserve a cut of the used market. Gamestop is paid their profit for being the broker between a buyer and seller. If the dev wants another sale on the same item they can start taking in trades of their own games and then resell them themselves.
Hmm I thought they gave 7 days to return games for whatever reason... this didn't fall in that category? Or did you just not play it for that long? If the later.... then I guess "sucks to be you"