LegacyCrono
LegacyCrono
LegacyCrono

Meh. Those are just balls with a black spot. They don’t look very scary, actually, at least for me. But if they were like this, ...

I wish they’d revisit the King’s Field series, those were great games.

Wait, did they said anything to support your suspicion?

This moment blew my mind. Nowadays we talk about how games punish players for losing, either by making you redo stuff or increasing difficulty (damn you Dark Souls), but the bad ending was probably the best for me, just by how it made me feel responsible for letting Lavos destroy the Earth.

"Doesn't look that hard", lol. Last time I heard that line a pro Smash player got shamefully whacked by a CPU.

This looks absolutely wonderful. There's no realistic graphics in the world that can match a good aesthetic.

First of all, they did all that using only button presses. The game wasn't modified prior to that. You can in fact pick a copy of Pokémon Red, Super Game Boy and a SNES and do exactly the same thing (except of course humans can't possibly press the buttons in the speed necessary to do that, hence a robot does the

Huh, their timing couldn't be better, given that UK has just banned spanking in porn.

Well, it's a Sega game. You might also notice Akira and Pai from Virtua Fighter there.

Well technically any raster image is pixel art, in a broader sense.

Countinuity somehow works as well

Indeed. When it started hand seals were a major deal. Sharingan was dangerous because the user could read the opponent's hand signs and imitate the techniques as they were done. Then for some reason they said "fuck it" and it all became simply magic.

That video raised more questions than it has answered...

That sounds unlikely, it probably won't be a new game. The anime voice actors will be there, so it's probably a movie or something.

First of all it would be a hassle for the already cumbersome approval process. There's no way to determine if an achievement is obtainable or not without thoroughly testing the game. Steam doesn't do that, obviously, and it's unlikely that they'll start to do. Testing all submitted games would require a very long time

Well, an "achievement" usually is just a game mechanic to present a reward to the player for a task done, and nothing more. But Christine Love used the mechanic as a narrative device to emphasize that the character is dead for good and you, the player, is powerless about it. As she says, "*Mute never has a shred of

It doesn't say anything. The Steamworks SDK user agreement only prevents the developer of hacking or altering the SDK, it doesn't say anything about how it should be implemented in the games. That's up to the developer. Also, it would be bad if Steam restricted how developers should implement achievements.