It's not an issue of expecting problems or the severity of the problems. The issue is that there are problems in the first place; they broke something that worked fine before without there being any benefit for consumers.
It's not an issue of expecting problems or the severity of the problems. The issue is that there are problems in the first place; they broke something that worked fine before without there being any benefit for consumers.
"Just because the game doesn't require co op doesn't mean it has a major "single player component."
The difference is that when one plays an MMO they go in with the understanding that there can be connection errors because it's a multiplayer game. Being locked out of singleplayer is the problem. Being locked out of singleplayer due to a "feature" they purposely put in that offers no benefits for the players, and in…
The GC controller is the only controller I've ever held that simply melts into my hands.
Oldy but a goody.
From what I hear they improved a lot of the "problems" in the early days of FFXI but I don't think it's possible to have the type of experiences and memories that you hear a lot about. I think there are two reasons: one being that the community is a lot smaller these days and you'll have a a hard time finding people…
Was it really such a big deal that even Wired would report on it?
Asia and Europe servers were having problems. No surprise that NA servers are too.
Actually playing both on PC BC2 was a lot better at what it did. The infantry combat felt tighter, combat was more balanced, wider variety of map environments, destruction was more widespread and noticeable, and the singleplayer was actually worth playing. It was also $10 cheaper than BF3 on PC at launch. And it…
EA owns them, there's no difference anymore. Same with Bioware. EA isn't stopping them; they willingly walked into EA's embrace. WE all know this is what happens when developers give themselves up fully to publishers so THEY obviously know what would happen too. That's why people leave the company when it gets sold.…
How would the slow down mechanic even work? It would be just a pain to play if you're constantly getting slowed down by other players.
Concerning the Vita it always feels like Sony doesn't have any clear idea on how to properly market it. Their insistence on "console quality" or "console-like experiences" isn't doing them any favours. It seems like Sony thinks that just because people like their console they'll like their handhelds too. But as the…
I think Kotaku East can use some more improvement. There doesn't seem to be that much of a difference from before and now; it still feels too much like Sankaku Complex (with a videogame leaning instead of anime/manga except they LIKE what they post) but without the copious amounts of fanservice. It should be more like…
"once you get past the 5th grade you will understand but i doubt it."
"Well there are people on this thread saying they should do what SEGA did and become a 3d party developer, and Ashcraft is notorious for giving sony shit."
It's not a matter of not being on top, it's a matter of being profitable or not. And you know what? What Korbei is suggesting is exactly what Sony is doing, though not to such an extreme. With Hirai taking over they're going to refocus the company. Products are going to be cut.
"The game devision right now is there strongest point"
"The writer and director for AKB0048 is none other than Shoji Kawamori"
And Fallout 3 had 200 endings right?