It was of course a Kinja quirk. It hung on one machine so I posted it instead on another. I was hoping it wouldn’t actually post twice and for a while it seemed like it didn’t. Apologies!
It was of course a Kinja quirk. It hung on one machine so I posted it instead on another. I was hoping it wouldn’t actually post twice and for a while it seemed like it didn’t. Apologies!
Whatever Cyclizar’s backstory turns out to be, it’s providing more productive fodder for fans than the alternative: once again bashing Pokémon’s graphics.
Whatever Cyclizar’s backstory turns out to be, it’s providing more productive fodder for fans than the alternative: once again bashing Pokémon’s graphics.
Nobody Saves the World is also available on Switch.
Sorry, that was a bit harsh. I should have said, I personally did not think the article was funny. Or better yet not have made the comment.
I think the headline did a good enough job of communicating that the article was satire. That being said, it’s not good or funny satire.
I thought this would be an actual article. But if history is any indication, this video isn’t going to tell me anything I don’t already know.
Ah, sorry for misunderstanding. And also yes, “crunch” was the wrong word for me to use there. As you say, D&D seems to expect the GM to do more on the fly. (And during prep, from what I gather.)
I think I misunderstood how “free actions” worked in 5e. For some reason I thought you got one “free action” per turn, but that doesn’t seem to be the case. In reality it seems closer to Pathfinder 2e where they aren’t limited in that way (though they may be in other ways).
Pathfinder player here to offer some clarity.
“Earlier than expected”, Ethan? There’s been a new generation of Pokemon every third November for, what, decades now?
Accepting a sponsorship from Coinbase and wearing their logo in the most prominent place on your uniform is one of the clearest ways to demonstrate that you only care about yourself. So I can’t say I’m surprised he made the decisions he did.
It might dilute the brand in a confusing way though. Right now there’s a clear delineation between the course building sets and the for-adults expensive ones.
Conversely, I’m happy that Lego hasn’t given in to all the Lego fans shouting for minifigs. The course-building sets they’ve put out are a ton of fun and I’d rather they concentrate on that. I get that hardcore Lego enthusiasts just want their pretty display pieces. But as far as actually playing with Legos goes, it’s…
I really like some of the music in Guacamelee, and the rest is very forgettable. And it’s mostly (but definitely not completely) divided along composer lines. (Both games had two composers.)
Guacamelee’s art style is great. This is like an ugly Picasso version of that.
Tales of Monkey Island was great! It didn’t have puzzles as incredibly obtuse as Monkey Island 2 (which I never finished).
Absolutely. But that’s still a world apart from the kind of “button combos” that fighting games are known for and that button mashers can accidentally pull off.
This game doesn’t have button combos, at least not in the manner of a fighting game. There’s no “input these buttons in this order to pull off this special move”. It just has the standard “if you attack in the air it’s a jump kick” type of moves. The closest thing to a “button combo” is that if you press jump and…
Not only does the game not have that, it doesn’t even have “forward forward A”. It’s not a fighting game. There aren’t complex button inputs for special moves (that I’m aware of). If you attack in the air, it’s different that if you attack on the ground. If you press “jump” while dashing, you do a slide attack…