LastFootnote
LastFootnote
LastFootnote

I also love the accents, though I admit they’re something of a guilty pleasure. I half-jokingly refer to Dragon Quest IV (DS and mobile versions) as “Racist Quest IV” due to the ridiculous stereotypical way that the people from the different regions speak. Honestly it’s fun to read and learn a few Irish and Scottish

I also love the accents, though I admit they’re something of a guilty pleasure. I half-jokingly refer to Dragon Quest IV (DS and mobile versions) as “Racist Quest IV” due to the ridiculous stereotypical way that the people from the different regions speak. Honestly it’s fun to read and learn a few Irish and Scottish

You’re correct. Specifically it was John Cartwright who discovered this.

You consider me telling you that you haven’t done a study to be an insult? I have a secret for you…

They’ve done a study. Have you done a study? I thought not.

Yes Final Fantasy VI is best. Adventure of Mana/Final Fantasy Adventure is great.

Geez, they could have at least fixed these things when re-releasing it.

I believe I am most of the way through Trials of Mana, and I can tell you that if you’re on the fence, you shouldn’t get it. It kept most of what was bad about Secret of Mana and added some more bad stuff.

According to the GameFAQs boards, it performs very badly on the Switch. The graphics are far worse than a PC is on the lowest settings and there’s some significant input lag. Also the game crashes sometimes. And apparently there are some dialogue bugs.

You had me until “Rolling”. I really appreciate that the fastest (or fastest-feeling) way to get around in Breath of the Wild wasn’t something that looked and felt ridiculous. So if you want to bring back rolling for like, bashing into trees? Fine. Just make the getting-up animation really slow so that you can’t roll

I’ll be very interested to hear how the Switch version turns out. I heard it wasn’t running all that well last time it was shown. Here’s hoping, since I’d much rather play it on Switch than PC.

Secret of Mana is a game I remember fondly, but I don’t think I can in good conscience call it “great” anymore. It’s just such a mess, from the wait between attacks to the inexplicable evasion system to the poor charging system for super attacks to the way that magic spam stun-locks and kills basically every boss.

I played a lot of the way through the fan translation of Trials of Mana back in the day, and I always assumed that the ugly menus and interface must have been a product of that translation. Sacrifices made, you know? Now we have the official version and it turns out that the game just has really ugly menus and

But wait! Don’t want to play the game in its original beautiful pixel-art 2D form? Weird, but ok:

“Learned their lesson” seems to imply that they made the conscious choice to put bad controls in their game. Perhaps they just lack the skill to make a game that controls well?

Update: It looks like you can maybe always see Pokemon wandering around after all?! Except exclamation point encounters, but hey whatever.

You may notice that Dynamaxed Pokémon are all about the same size, regardless of their original size. The giant Raichu is about as big as the giant Gyarados it’s battling.

The thing is, though, they already got feedback on it from Let’s Go. Overall, people like it. It really should have been that way throughout Sword and Shield.

the region of Galor

a fairly mediocre triple AAA baseball team