LaceratingSlyer
LaceratingSlyer
LaceratingSlyer

I'll be honest, my main problem with their excuse of not having time to do it is the fact that they essentially admit that the AC franchise is purely about producing a yearly release as it's top priority. I've read articles of how much they've had to cut from past AC games because of time constraints, and it's

No need to be rude, I'm just wondering how you're so sure that there would really be a need for all that you claim. If the avatars have no interaction with the player's in game dialogue there's no need to adjust anything to incorporate a female character. There's also no need for back story on a female character just

Unless you have evidence of how interactive the co-op avatars in a player's game would be, you're just assuming that they'd be so interactive that it would require that much work to replace one with a female avatar. They could very well do nothing more than stand there while you go through dialogue with an npc, as is

I disagree because it is an issue. Let me clarify, the issue isn't that women aren't in Ubisoft games, but their responses to why women aren't in their games is completely unacceptable and should be known.

People really need to realize that it's not so much about them not incorporating women in their games, but their comments, or lack thereof, when asked about it.

I agree that another major issue currently is that companies aren't convinced it's worth doing. To them it seems like more work to incorporate this into their game for no payoff on their end. That's why we'll likely see only developers under Microsoft making big shifts toward this at first. But even if it takes years

Well I'd say it's a bit unfair to judge Microsoft for going this route and claiming they're just diving in head first without any preparation. This is a company that's been doing cloud computing for years now, and they've been doing network computing for decades. They have the credentials that should make you

I'm aware of how much this could effect their overall company, but I'm not convinced it's a valid excuse. It's basically saying it was too much work to do it, when it's been argued that it's not all that much more work. So to me it feels more like they're covering up the fact that they completely neglected to

The cloud isn't designed for online gaming, it's designed for rendering client side graphics. Because of that it won't be bottle-necked in needing access to data on another server, or on a hard drive. You will still have bottle-necks, all computers do, but they'll be in other areas that are expandable and not as

We're also talking about a backbone of servers that was utterly massive when it was first announced, and is likely even bigger now. This isn't a handful of servers, or even a dozen or a hundred. We're talking hundreds of thousands of servers available to render any game that have cloud computing services.

I'm personally extremely excited about this technology for various reasons. I'm also extremely disappointed that they have to take this route of being more secretive and careful with it due to consumer overreaction. I think a big part of it is how people reacted to their Xbox One unveiling, which was a major

The problem is that none of those services you've listed that had issues in the past 5 years works even remotely similar to the cloud computing Microsoft is implementing. Those games all required authentication servers for instance, as well as multiple people accessing the same data. They all run into significant

I think the reason they're taking it slowly is because they don't want it to fail due to consumer overreaction. If they were to launch a triple-A title with cloud services and had massive outages due to overload that prevented people from playing the game at all they'd be in an extremely bad position. Rolling it out

Okay, so say it takes upwards of a week. Is that really a valid argument to not do something when you're developing a triple-A game of a well established franchise that releases at least a new game every year?

The original discussion was about female characters not being included in the avatar selection for co-op mode. Every player would see themselves as the main character, but would see other players as their selected avatar. Considering that, nothing in the story would have to be changed, and very minimal dialogue

This is the biggest issue I have with it all. If their excuse wasn't complete bullshit, which is so obviously is, whoever thought of using it is a complete moron. Them not having time to do this only shows how much more concerned they are in a yearly release than providing good games.

I honestly don't think they purposely left them out, but they just neglected to consider it at all.

Keep in mind that this all started from a discussion on why female characters weren't included to be avatars for co-op in the new AC. In the game everyone would still play as the main character but see other people as another avatar. So we're talking about characters that would need minimal dialogue, and most of the

The topic is on a female character involved in a co-op scenario, where audio would be minimal, and the majority of work involved would be creating and texturing models and then animating them. Hence why he states it would take a matter of days to do the work while Ubisoft says it's too much.

Again, it's not about their decision to not include females, it's their explanation on that decision. This isn't about being ungrateful, but concerned that they're doing nothing but making up excuses to cover the real reason why they actually didn't include female characters. Anyone who buys Ubisoft games should be