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    L203

    I lol'd. Then I scared'd.

    Because 1. The 360 is obviously going to be the lead platform again (why switch lead development to the PS3 and downscale the 360 version when Capcom can just transfer assets from the last game right?), and 2. The Gears of War/Call of Duty audience that Capcom is after now are more predisposed to spend their game-time

    Guess that's what happens when you handle a piece of Nintendium daily.

    I think it's more about extracting further nonlinearity and challenge from a game than rebellious motivation.

    You've only played 2 Zelda games yet you're already entitled enough to worry about the plot being "hijacked?" Holy crap, what's the point of having a main villain if you can't use him? I'm not even saying he should return after Wind Waker at all, because I think he's already had all the closure he possibly can. Just

    Now playing

    Looks like it's inspired little by the unreleased The Incal movie. ANOTHER THING THAT WE WILL NEVER SEE ANY TIME SOON.

    Wind Waker is my favorite game of all time too (after OoT), but this... looks more inspired by Phantom Hourglass or Spirit Tracks if anything. In fact that area looks exactly like one of the later islands in PH.

    Lol at how the last second shows Batman flying in before breaking the window and the very next preview shows him wincing with a lost tooth.

    3DS is becoming a Zoid. You attach a different armor to its back to suit every occasion.

    "something we like to call dramatic horror."

    You look down on those other games because you think they're only "good for a wii game," yet you liked the No More Heroes games? Oh the irony...

    LOL

    I'd say most of the changes in the A Link to the Past re-release were positive, barring the unnecessary addition of Link's voice. But OoT3D is arguable. There are in fact many differences (some good, some bad) between both versions. I'd the say the N64 version and the vanilla OoT with slightly enhanced textures

    Resident Evil ended canonically with RE4 anyways. That's when Shinji Mikami left and took with him not only the future of the storyline but every element that made it "Resident Evil" in the first place.

    Now that's hardcore. Every game should do that from now on.

    The truth hurts.

    Well that was certainly one reason I never liked Bioshock. Which leads me to beg the question, why exactly WOULDN'T this be available right from the outset for the very people its designed for? After all no game on its highest difficulty is as hard as it would be playing it that way the first time around. I don't

    Yeah, the DS Zeldas are curious games... For about the first year after its release I was convinced that Spirit Tracks was the better game in every way. But after replaying both I feel Phantom Hourglass has a significant amount of more "Zelda depth" to the gameplay, while Spirit Tracks feels kind of like the one-trick

    If he loves Resident Evil that much I hope he never plays ORC or RE6, because it would probably kill him to see what they've become.

    She should cosplay Skyward Sword Zelda.