KuroiSabaku
KuroiSabaku
KuroiSabaku

And not even an hour passes by when you get two of them on the hook. It’s as though a slight drop in FPS is going to destroy the game as a whole. I mean, if a game dips below 15-20 then, yeah, that’s a problem. Anything above 25 FPS is playable and fine.

To add to the latter, let’s give another example: FFVII. You start in a huge city, then you literally travel the world. Continents to other lands. Deserts, tropical islands, the ‘far east’, the frozen north, etc. All with a bunch of plot points and story beats. FFXV, the loading screen shows literally almost the

I’m not disagreeing. XIII was my least fave FF after II (haven’t played V or XII), but it was still FF to me. The battle system was serviceable, the graphics were distinctly FF, the cliches, etc, were all very FF.

This is different though because the game felt unfinished to begin with, for example remember that key moments were on a separate movie that you had to buy? They later fixed this on a free update by adding some cutscenes from said movie.

“but with every new patch, update, and feature, it really feels like anyone who played the game in those first few months got a raw deal”

I fixed it for you.

From your comments, I’d wager you don’t watch anime. (Am I correct in this assessment?) Everything you described could be said about anime in general: that character design, over-affected speech, constantly pontificating about philosophical matters, melodrama, taking itself too seriously, etc. All of that taken

The rules for home defense are the same with a gun as they are without one.

Or your wife will probably get shot and killed while she’s scrabbling for her gun while the intruder is already armed and loaded. The flip side of your fantasy is a goddamn nightmare. Fortunately Gavin is British and we figured out guns were a bad idea decades ago. Call us when America decides to emerge from the dark

So they missed the point by providing two control schemes that appeal to both sides of the issue? This seems like failed logic to me. Perhaps your not aware but Ueda himself was consulted on this remake for a variety of things. Blue even built the game off the orginal models and code, while expanding it with their

So let me share a story with Monster Hunter World that happened to me last night. I am a total noob to this series and have clocked 31 hours thus far. I picked the insect glaive as my starter weapon.

MH is like the soccer/football of video games. Simplistic for those who don’t want to look deeper than the surface - “What’s so interesting about kicking a ball around for 90 minutes and scoring like... twice?” But engrossing once you get into tactics, ebb and flow attacks, learning about your opponent, etc. etc. That

They are ever evolving fights, kind of like Fury except instead of the boss just getting lots of new moves they also move to new locations changing the methods you can engage the boss with.

Have you seen the shit parents buy their kids

What hurt you?

Zero Dawn didn’t do anything special it was just another open world game.

My icon might give my inclinations away, but I didn’t think all the characters were bad. Some of them were annoying, some were stereotypes, some were a big bag of nothing, and some were talking lion-dogs who had surprisingly complex arcs and motivations. I definitely think some of the game got lost in translation

Kind of throwing the baby out with the bathwater, no?

Yeah I agree, I HATE the current idea that you have to show only 1 item on screen at a time on a mobile website. We did a redesign at work recently and the FIRST thing that our IT team changed was showing more items per page because we got such negative feedback.
The chat page does look better in this concept, but the

I think I prefer the current look. I don’t really care about aesthetics. I care about getting to the information I want as quickly as possible. When I look at the store, I want to see prices, not giant pictures. And really, only showing one game at a time in the store is pretty terrible.