Korru
Korru
Korru

I have never liked using fist person melee combat, I never felt like I knew how far attacks go. latency may have part do do with it but I frequently misjudge my range and miss or think I'm just far enough away and get hit.

Ive played Tf2 with a steering wheel, same one as the one in the video too. I had it set up with all the basic controls on the extra buttons, only real issue is that looking up was rather awkward.

And it was really that sudden and out of place too!

While I could use this opportunity to rag on at the story and mechanics of XIII, I gotta say that this video makes me wish for a proper de-make.

I love how all the vehicles only "realize" that they are underwater when they are within 50 yards of the player.

So, Text Adventure Simulator 2014?

So, Pokemon Colosseum 3? I'm down with that, even with its flaws I liked its format.

Yeah, textures and polycounts were never really the problem, it was the animation. One screwy or too repetitive "canned" animation can completely ruin the illusion of realism.

I wonder how the graphics would respond after enough screen warping and improper fishing locations.

Yes, this is all that mattered to me. Sure there Rosalina and the Mini-Mes but nothing compares to the great Waluigi.

I swear, that gif looks like a boss from some cheesy rpg in his idle animation.

Sorry I didn't quite catch the tone of your fist post, I agree that the amount of work in making a quality webshow quite a lot.

I am not entirely sure what you are saying. Being a content creator is unorthodox yes, but it does have just as much work as many other "self employed" jobs.

You can say that about any kind of media.

I hope that Cliff has it in him to really do it right. I am so sick of these FPS that boil gunplay down to "lol I shot with assault rife halfway across map!" and movement down to "gotta stand still to hit." I want to see the old FPS elements return. I want to see crazy ass weapons that take more than half second to

Her appearance in Disgaea D2 was as "Metallia" so unfortunately she will not be as metal as the Japanese version.

I hope they make the battle mechanics not as painfully dull as they were through the ps3 era. Gust knows how to make good battle mechanics as seen in Mana Khemia. I understand that the Atelier games are primarily about alchemy and all the little things, but the way they threw away everything they learned with Iris and

Yeah, that is what a smartass kid would do. Wait, what if that was the sheriff's plan all along?

If that's the case then that solves most of the pathing issues other than not enough space. That just leaves mechanical failures as I think dropping out of the sky are more damaging to the goods that the post truck crashing.

I thought of this too, the pathing especially. How will it know to avoid trees in a dense area? How will it handle weather? What is a "Doorstep" and is there enough room? Finally, how susceptible to breakdown is it? This seems like a cool idea but there are many kinks to work out first.