Kobun
Kobun
Kobun

I have a few runs depending on the track time where you can watch my replay, so there's always that. I think the key most people overlook is braking. It's not always about going fast; you're looking for the shortest line from start to finish. It rarely pays to hit a ramp at full speed if all you've to gain from it is

I spent about 30 minutes or so on Burnt to a Crisp before leaving it for later (didn't watch a video to see how to preserve the fire since that stupid pool takes forever to drain, and I blow up well before it clears). I put an hour into Unyielding II and can get it down to 3 faults. I'm sure it'll come in time.

It's entirely inspired by Team Ico. You even have all the Yorda cages just like in Ico (you drive through/past two midway through the track, and the end has another half dozen if you fall down the pit at the end). There's another track where you see giant stone hands in the background, and another where you actually

It's going to depend on your approach, of course, but generally just holding forward and gunning it is going to get you over. It gets more complicated when you have to land from a jump and climb or when there are shifts in slope during your ascent, but in principle as long as you lean ahead, you'll be good. You can

Your times... I crush your times.... :^)

Sewage Plant is terrible, and I say that holding my platinum medal in the track. I couldn't stand the tracks which rely on seemingly random crap like the fans in Trials HD's DLC tracks, and I hate it here. I find track elements which take the control out of your hands to sour any enjoyment from replaying and mastering

If you're not going for at least gold, you're playing it wrong. :p (You do know there are platinum medals, right?) Gigatrack is a challenge because of its length, but it's really not difficult. You make mistakes precisely because it's so long.

That's what everyone says, and yet he insists he's not played Treasure games nor was Noitu Love inspired by them. He's got excellent, varied knowledge of "hardcore" games of that era (based on various comments including his recent Twitter quizzes), so I can't help but think he's lying about that for whatever reason.

That's great.

This is beyond awesome. :^)

I wasn't going for accuracy of which policy changed with which bundle, just the progression we've seen with each new release. The original minimum was for bonus games, based upon the overall average sale price. Then, a minimum was instituted because people were "gaming the system" by buying cheaply to gain more

Humble Bundle! Pay anything!

Invest some of that $20 by upgrading to Wendy's Asia Agogo sandwich. You're still getting the spicy chicken fillet, but now it's got bacon, cheese, and this tangy sauce, too.

Dammit. Uploaded the wrong edit. This is the correct one.

I'm not good enough to clean this up any better. :/

Nevermind. Yes, it could be lower. Otherwise, it's crude but works.

Returning home from slaying the dragon...

Ticket to Ride is great fun. Never had the actual board game, but I love playing the XBLA port.

A LOT of pinball gamess in the past few years

Thanks for that. I gotta say I liked the first boss gag which made it look as if the game was going to rehash yet another familiar boss and all of the sudden shock you with something entirely new. I like what I see OK, but after the terrible Ep. 1, I don't see me even bothering with the demo unless reports come in