I could really see MadMax incorporating the nemesis system from Shadows of Mordor. Cool if a car gang were to track you down in the world cause you were on their hit list or something. And the fighting style looks very similar to SoM.
I could really see MadMax incorporating the nemesis system from Shadows of Mordor. Cool if a car gang were to track you down in the world cause you were on their hit list or something. And the fighting style looks very similar to SoM.
Its more fun than Dark Souls and levelling actually means something in DD.
“Sorrow and guilt”
IIRC that's Sanjuro. It's definitely Mifune.
Like a Samurai Movie
well it gets wreckd for 5 seconds..then it magically turns back to normal
This combat system seems interesting....i hope they make an interesting game, it's interesting.
Backed this on Kickstarter. The idea of accurate weapon combat and a real world look at the medieval setting hit the history nerd in me so hard.
Well Dragon Dogma was one of the few things they have done right lately. A lot of people were wanting more so I see no reason to not appease them with it. That being said though the next Dragon Dogma is Japan only atm.
You mean three
It's a poll for normies. Of course lolSAO and lolTitans will dominate the list.
asuna got #2 so you know this thing had no actual reasoning
Just watch this.
yes but it also says
I definitely want Dragon's Dogma Online way more than Deep Down. Though i want Dragon's Dogma 2 way more than both.
As someone who owns the artbook, I gotta disagree.
Or Sunlight Yellow Overdrive. Or Hokuto Hyakuretsu Ken. Or...hell, take your pick.
It's literally been that way for over 20 years. It's pretty much iconic by now, and far more fitting than any of his American VAs.
I can confirm this. Source: work at a games development studio. There is no way they did not know about those bugs (except maybe some of the connectivity ones). This is a management problem, not a QA problem.
I said this in another thread, but QA is most likely not at fault here. QA probably knew about this for weeks but production decided that the time needed to fix it were of less priority than shipping the game on time.