Ah I see the problem:
Ah I see the problem:
Can someone please explain to me why the fuck these publishers buy up studios for millions of dollars and then close them almost immediately? What’s the point? It seems like a waste of money.
The thing I despise about Battle Royale is that the amount of actual fun I’m having is inversely correlated with my chance of winning. They are camp and lurk simulators.
Jason,
Because a lot of us actually really enjoyed Titanfall and don’t give two runny shits about BR F2P. Figured it out now?
So, yep...just “played” a couple of matches (and by played I mean hit the ground and was killed within seconds)....and it’s a battle royale game...
Haven’t enjoyed them before, and despite having that Titanfall vibe I love, Apex Legends is no different. If you enjoy BR games it might be your jam, but it is certainly…
Wait? They axed parkour too? Why even tie it into the Titanfall universe at that point?
Saying you are doing an f2p game with loot boxes after being bought by EA is like gamer hate bingo.
I don’t get the battle royale hype at all. I tried both pubg and fortnite. I won a few games, lost several. After about a week I felt as though I’d seen absolutely everything the game had to offer. I don’t understand the enduring popularity of such a restrictive and gimmicky game format.
This this this. Whoever made this quote is almost certainly on their way out and does not give a single fuck.
Titanfall 2 had the best single-player campaign of any shooter in the last ten years, hands down.
It’s disappointing that they’ve decided to go the F2P Battle Royale shooter route for the latest iteration of Titanfall, but the market doesn’t really lie—people seem to love games of that type. I’m not one of those…
“To try and convince a skeptical audience for months with trailers and hands-on articles, we’re just like, ‘Let the game speak for itself’ - it’s the most powerful antidote to potential problems. We’re doing a free to play game, with essentially loot boxes, after we were bought by EA, and it’s not Titanfall 3. It’s…
Their fate has been sealed, as we reach the next phase in EA’s death cycle.
God.
Fucking.
Damnit.
Jedi: Fallen Order had better be a bonafide motherfucking masterpiece that sells 10+ million copies, because if not they’re definitely getting shut down or ending up as a Battlefield support studio.
Oh, and I just looked into how monetization works in Apex Legends, and let me just say Y’ALL CAN FUCK…
Sure, there was a demand for it. But from who? Do you think cable customers are the ones who wanted to be inundated with commercials, or do you think it was the advertisers who wanted that? Cable customers simply dealt with it because they still got what they wanted at the end of the day, fast forward 50 years and now…
No, gamers don’t want this. But enough of us are simple minded and have zero patience that companies make more money when they do something like this. They’re exploiting gamers’ yearning for instant gratification, not filling some sort of actual desire for staggered starts.
I hope they fix your issues with flight, that sounds pretty annoying.
Also, that’s one of my concerns. People talking while I explore or even fight. I can’t always give 100% of my attention to people talking when i’m looking at other things. The whole idea of “combat chatter” works well in certain situations, but not…
That’s odd, I didn’t run into getting overheated from an enemy much at all. I never got hit while flying as you can use the evade button in the air as well. Same with stun locks. Playing a ranger I’d get frozen on occasion but then I switched to an interceptor and it became a nonissue. As an interceptor I never…
Division suffered badly from trying to balance PvP and PvE as well. Every new update would nerf stuff, often entire sets of gear, leaving the build you grinded your ass of for completely useless. Just because some builds invariably were found to be too powerful in PvP.