I expected most of the common bugs to be fixable, that is nice to see. Disappointing to see Ubi just making tough missions easier. God forbid something be challenging in the age of carebears.
I expected most of the common bugs to be fixable, that is nice to see. Disappointing to see Ubi just making tough missions easier. God forbid something be challenging in the age of carebears.
Seriously? Don't do this. Just give Eidos Montreal more money to make more DXHR content.
Wow, what a pussy. You should cry more.
I'm thankful that people are finally getting sick of the modern military shooter fetish. It has really run its course, and the sooner we can move on, the better.
Rockstar has impeccable taste in music and scoring their games and their trailers.
Looks incredible. I think Rockstar might really be on to something with the 3 different protagonists.
oh god, the irony, it burns. I imagine Vigil and specifically Volition and the Saint's Row IP are the big prizes in THQ's catalog.
Yeah I will never forget growing up on the birth of the internet. Games like Diablo, Counter-Strike, running 28.8k modems, on NetZero and AOL.
Yeah, that ship mission was a bitch. I guess the only narrative justification is that they were "badass" and did things in a flashy and complex way. I'm not saying that is a great excuse, but I think that is the general premise. The ancestors were master assassins and did things in ways that required the master…
Yeah, to be fair, there is no lore justification for most of the objectives. Many of them are simply the hardest possible way of doing things. And that is not an accident, it is the entire point of the bonus objective. ie, not just killing a grenadier, but aerial-assassinating a grenadier specifically requires the…
Surprisingly funny.
I think Ubi took a bit of a narrative risk with the intro as Haytham. I think it paid off for some people, but not everyone. Interestingly enough, I've heard some people wish they could play an entire game as Haytham, and think he is the best character in the game.
As someone who just 100% synchronized AC3, I wholeheartedly disagree. If you don't want them, then do not get them. They are an additional challenge that add depth to the game. They require the uptmost timing and precision to pull off.
As I said before, the gameplay has universally been made easier. I don't know what the argument is for not using right-trigger for notorious actions/sprinting. It used to be that right trigger+x was required for more precise actions. They have effectively removed the necessity to time jumping with x from most running…