JonathanR
Jonathan R.
JonathanR

There is no time spent for a turning motion involved in the games. It's instant. Consider it an abstraction for all the various ways someone could actually leap backwards or to the side.

Your adamant defense of their criticism from of the game for a lack of realism coupled with your statement that a sidestep would be 'just as effective' as the roll sounds like advocacy to me buddy.

Except you are advocating removal of the dodge roll in favor of something like a side step because it isn't realistic for person on person sword fighting... when the series isn't really about person on person sword fighting.

Or you know, maybe you are actually trying to hurt someone instead of just demonstrating that you can put a sword against their skin. But hey, whatever.

Oh, I'm sorry, did my pointing out that the adversaries you face in a game like Dark Souls aren't like the adversaries someone would face in a real life sword fight offend your sense of logic?

Except you know, the roll in Dark Souls isn't really a roll, but a dive followed by a roll. You dive out of the way of things and then roll to get back on your feet.

Except a sidestep wouldn't do shit when a 50 ton giant is about to smash you with a club the size of a house.

Let alone one of those crazy Berserk Dragon Slayer style ultra greatswords from the sequel.

... Are they practicing their sword fighting in a racquetball court?

'though guys'?

This roll is much slower and covers nowhere near the distance of the Dark Souls dodge roll. The Dark Souls rolls don't involve slowly dropping down to one knee and shifting, they are a crazy dive that would probably be more likely to cause a normal human to break their neck than anything else. There was clearly no

Only as far as the stock families go. Most people never even bother to play the stock families, so it's not really something that you necessarily have to care about.

Again and again and again.

I'm not reading all of that. Especially after your first sentence contains such a ridiculously hypocritical statement Mr. house analogy.

Ok, so your argument then is that Nintendo can tell you that your painting of Mario that holds sentimental value to you for whatever reason (for the sake of the hypothetical scenario, creating it was the last thing you ever did with your father before he passed away) is unauthorized and that you have to burn it, you

That's hardly a rational analogy. You could use the exact same reasoning to get pissed off at fan drawings or fan websites. But if Nintendo started suing everyone who drew Kirby (the gag here being that Kirby's Adventure opens with a short tutorial telling fans how to draw Kirby) no one would be happy about that. And

I disagree with your sentiment (that because Nintendo has legal authority to shut down projects that use their IP means that fans shouldn't be irate when they do), but it wasn't really what I was talking about anyway. I'm just saying that Nintendo has yet to issue a C&D to any projects that I'm familiar with... and

Fat chance.

Well, I was 2 when SMB3 came out, so by the time I got around to actually playing the SMB games, there were already three other titles to compare it to and it was pretty obvious which one was the odd man out.