JonathanR
Jonathan R.
JonathanR

But is it really? When you get right down to it, this is a console game on a portable system. Sure, some content has been scaled down, but the gameplay more than just resembles that of its console siblings and it isn't like any major changes were made to the formula to make it better accommodate a portable platform.

Smash isn't Street Fighter. You aren't statistically likely to ever hit people just by flinging wildly on the controller the whole game and the controls were made in such a way that there isn't an element of luck to discovering things by doing random inputs.

They haven't actually confirmed all the controller options on the Wii U version. I wouldn't be surprised if they end up getting rid of some of the less useful ones (particularly wii remote on side). All those control options do add a bit of a development burden after all.

Presumably not since only the curious and the insane would opt to use a 3DS as a controller for the console version. I think the option is mostly there for if you are at a friend's house and they don't have extra controllers (or their extra controllers are... questionable).

The second issue is with jumping. Traditionally in Smash, even slight 'up' inputs were recorded—no need to flick. Your character will always jump if you press up, regardless of how fast you press it. This is why so many people turned off tap jumping. The fact the 3DS version doesn't do the same is strange, though it

I'm unimpressed by that credential.

He's showing remarkable flexibility in his bones!

By far the biggest slap in the face I can recall with DLC was playing FFXIII-2 and showing up at this crazy battle arena only to find that it was completely empty and that there was nothing to do there unless you bought DLC.

Well, it's actually slightly less than 50% of the content across both packs (it's a little hard to define, but 16 tracks = 50%, 6 racers = 20%, 8 vehicle sets, I'm not even sure, but probably in the 15-20% range, and also 0 new battle arena tracks as far as I'm aware — how you would weight those statistics is a

Who would have thought that a significant amount of new content for a fair price would leave a better taste in people's mouths than paying 20% of the release price of a game for less than 1% of the content that came with it?

At first I thought this was stupidly hard... mostly because I was trying to make matches fast rather than trying to make matches that count. Don't do that, especially at night where making lots of matches really quickly means making a huge army that your dude can't fight.

Heh, yes. It's not quite as awesome as when things are a little higher stakes (like catching a thrown baseball bat when you are at 90%), but it's still quite satisfying.

If Smash were meant to be crazy, don't you think they wouldn't have thrown in options like item switch and the ability to limit which stages are chosen by the random stage selector?

No, it really isn't. If you try to speak in an intellectual manner, using words like 'thus' and 'totality', you get yourself stuck with a different barometer from the ones that allow all the common misuse of words.

I like items, but when I'm playing to win and not just playing for shits and giggles, I generally limit it to very low/low frequency and only a subset of the items... mostly the ones that are less chaotic like shells, star rods (which were brutal when thrown in Melee), beam swords, capsules, and stuff like that. I've

To be fair, in a typical Kingdom Hearts game only about 3 or 4 important things happen and then the rest is all a bunch of Disney fluff that could be chosen at any time during development and have pretty much no impact on the plot or anything else that matters.

The majority of English speakers speak it rather poorly. I'm not really sure why you would want that to be your barometer for correctness.

There is a story behind that one too oddly enough. Inflammable was actually the original word and fell out of fashion because there was a natural fear that people thought inflammable would mean that something is not easily ignited, so flammable gained traction as both a shortening and as a means of avoiding the

I'm aware that more normal people accept it than a number of words. It's still a word that was coined as a joke for making fun of people who would use it and it's still a word that is redundant since thus is already an adverb. It's a pet peeve of mine sure, but it's a fairly popular one... even if it hasn't been