JonathanR
Jonathan R.
JonathanR

Nah, I saw it. It was just a little too muted for me to view it as actual gameplay and not just a sort of vague tutorial like thing sans the actual tutorial. Show me a real fight, show me how the characters advance, show me 15 uninterrupted minutes of real gameplay, show me something real!

No one says dear to strangers except with the intent to irritate. No one.

Dear? Who is supposed to be the narcissistic one here again? Care to say that in a more patronizing tone?

Oh shut up Seraph. What they described are just action game staples.

Again, I don't play MMORPGs and frankly the idea that an MMORPG could put a series back on track that is not in any way traditionally an MMORPG series sounds absolutely bonkers to me. I don't get where you are coming from with this.

Fair enough, I just feel like I'm not getting a real picture about what the actual game is like from this video.

1. I'm not desperate to play it, I just want to know if it actually does anything substantive to put the series back on track.

I didn't see the player doing much playing during that fight.

Oh yes, the likes, they sustain me.

There is on my screen. What browser are you using?

That was kind of lame. I was really hoping to see some actual gameplay and not just watching Noctis do a couple teleports while they show off some graphics.

Because they scrapped what they were doing, possibly even two or three times. Basically like Duke Nukem Forever only they didn't just quit and let someone else end up finishing it for them.

Not that odd. Just means they don't have the demo completely planned out 6 months in advance. Developers don't usually spend too long throwing a demo together.

When Final Fantasy Type-0 HD goes on sale next year, it will include a demo voucher code for Final Fantasy XV. Today at the Tokyo Game Show, director Hajime Tabata explained what players can expect.

Not necessarily. I've seen lots of SSB games where one player is two stocks ahead and the other player makes a comeback.

Yes, they are at a disadvantage in that sense, but that's a disadvantage they have always had. This swings things back into the opposite direction.

You know, I hear people say that a lot... but a lot of things in SSB kind of work against that convention... for instance:

True enough, it just evens things out... although in this case in the favor of someone who is probably ahead.

Incoming knockback modifier? What do you mean exactly, do you mean having fresh moves that haven't been reduced by staleness? Or is there some other thing that I'm not aware of.

This might seem balancing, but what it really means is that if someone takes your stock, you'll be at a disadvantage when trying to catch up with your fresh life.