JonathanR
Jonathan R.
JonathanR

I think the idea is that it's supposed to be like hot potato.

They removed all the shit from Brawl.

* It's not available in online play (at least randoms) and will probably be forbidden from tournament play.

According to someone who sounded Nintendo-y in another little thread where I worried about that, it's actually last year's platinum members who are getting the demo, not the probably few dozen people who have already managed platinum status between July and now.

I will when I get home. I use Ubuntu at work.

Oh sweet! Thanks for the clarification.

Um, the most recent platinum award I got was the choice of a Wii U game. I picked Game and Wario.

Or who just timed their purchases in a less advantageous way too. It's quite hard to get platinum status for any given year if you don't have a console purchase that year.

Those are new features, not new mechanics.

What about them did I forget exactly?

Improvement by subtraction anyway.

Oh yay, suddenly I'm glad I bought so much Nintendo crap over the last year.

I'm not really talking about canonized oddities as much as I am about obvious deliberate mechanics. You know, things like footstool jumping in SSBB, the inky power hit thing from SF4, the weird short-term powerup thing from the most recent Blazblue, etc. Core mechanics that apply either to everyone or at least

To be fair, the biggest complaints I heard against SSBB in that category were about random tripping, things like L-canceling being removed, and the loss of wave dashing because they removed one air dodging technique and replaced it with another. People generally liked some of the other stuff they did like footstools,

I don't think anyone actually came out against the new things you can do like footstooling. What they got mad about was stuff that was taken out (L-canceling, the way air dodging would let you move in a certain direction which allowed for the oddity that was wave dashing) or stuff that happened completely against the

True, I overlooked that. It's a little subtle, but it does qualify as mechanical change. Just not so much an actual maneuver performed by the player like the other things I mentioned.

So far I haven't heard about a single new mechanic in the new SSB game and that has me sort of disappointed. I don't think I've ever even heard of a fighting game that doesn't introduce any new concepts from its successors. SSBM added air dodging, sidestepping, item catching, power shielding, grappling, wall jumping,

Obviously I don't mean that they physically can't, I just mean that it's the kind of thing that makes people cry foul.

Nah, I just didn't realize they multi-purposed that shortcut.

Sword of Mana was the remake chum. It's really barely recognizable when compared to the original game...