One day I'll name a car 'havoc' just so that when I say 'and then I'll wreck havoc' and someone corrects me, I'll be able to correct their correction.
One day I'll name a car 'havoc' just so that when I say 'and then I'll wreck havoc' and someone corrects me, I'll be able to correct their correction.
I'm fairly sure the story progression feature was already a facsimile rather than having all of the other sims in the world actively doing things all the time as if they were regular sims.
That last part's a joke right?
There are many different ways to play The Sims. Some people like to create elaborate virtual dollhouses—the more ornate, the better. Others like to introduce their own challenges, seeing how fast they can produce 100 babies or abide by a set of "self-imposed rules." Yet another group just likes to wreck havoc and…
3 years ago was prior to the game's audience expanding to include huge amounts of children from ages 5-12.
Tell you what, you start naming off core mechanics in SF2 and for each one I'll name one in SSBM.
I get that he's tanuki bowser and all, but the only thing that makes it even recognizable as Bowser is the red mane and even that seems way off target.
Oh yeah, there's no question that they have the resources to keep the franchise going. I just question whether or not they couldn't have just announced that they are deliberately going after Minecraft's cheese market instead of buying out the old cheese factory for what is probably enough money for them to start…
Whether it's merely a mistaken presentation or a deliberate retreat from an indefensible position, it's still changing to objectives.
People in major businesses make stupid decisions when valuing acquisitions all the time.
When you buy a company, the talent isn't under any obligation to stay and if the talent was what they were looking for they would probably have just hired them out from under Mojang. Right now Mojang only has one franchise that is worth money. The real question is whether that franchise is worth 2 billion dollars, and…
For 1, you could substitute agreement for contract, since that's what I meant by it. The point distinguishes between any content made for a game, and content that a publisher actively requests for inclusion in the game.
Of course it's still popular... possibly even the single most popular game right now. But the amount of money we are talking about right now is just a tiny bit south of 75,000,000 copies of Minecraft at full retail price ($27 for the PC version right now). More if you are talking about the console versions ($20) and…
Just to put this into perspective for you, that's a million dollars two thousand times. If it's about creative freedom, Notch could take .5% of that money (10,000,000 dollars) and head a professional development staff to make a Minecraft killer under a new company.
Pretty sure Microsoft won't be interested in a WiiU port.
*sigh*
Ok, so this is the list you want to use then:
You keep asking about other cases though. The article appeals to other cases. Is it wrong when I talk about other cases, but alright when you do so? Obviously not.
Plus sometimes he is hunched over and sometimes he stands fully upright. What up with that?