JonathanR
Jonathan R.
JonathanR

If you read the article, they already have fixes for it.

So there's really just one thing I want to know...

*correction, batteries connected in series add their voltage together for the same number of amp hours, in parallel they add their amp hours together for the same voltage. I had this relationship backwards in the above post*

Cute dog. Not sure why it's the poster-animal for indie-ness.

The funny thing is, some pirates looking for fixes to this bug are trying to play it off as ~some random glitch~ that happened to them. Of course they do: the pirates don't initially know the bug happens because they torrented the game:

Sure enough. I use eneloop AAs for just about all of my controllers that don't have rechargables built into them.

Well, I suggested AAs because people don't tend to keep Cs around and they aren't exactly cheap for what you get. Plus the voltage is the same for AAA, AA, C and D, so if these are all being used in parallel (not that they are... just speculating) it wouldn't make a difference in the number you would need and anyone

Is the light that thing gives off really as pathetic as those pictures make it appear?

And it's not like the damn thing isn't large enough that switching to cheaper per amp hour AA batteries would have been difficult.

Heh, if you read some of the replies, you might have noticed I'm not actually wanting an SMRPG 2 necessarily. I mean... I certainly would welcome it if that were the case. But I'd kind of rather see them apply the same sort of treatment to another Nintendo IP. Zelda is an obvious franchise that might work well as an

Test to see if a game is an endless runner:

This article doesn't do much to explain the basics though. It's just telling people about conditioning. How people end up stuck in a combo is something that you have to examine from the standpoint of any given fighting game, but it's almost always down to not having good awareness of how to block a combo starter and

This never works for me because I have an odd tendency to pick characters that are all about traps and mindgames. For emphasis:

Thing is, I'm not sure they'd be able to win Japan over even if they did everything right.

Iwata is just making excuses there. It doesn't hold up under scrutiny. If parents ignoring parental controls was really such an issue, they wouldn't allow anything rated higher than a T in the library to start with.

I'm sorry that I'm not as amused as you are by mindless references and constantly yelling the word 'badass'. I guess not liking the shallow humor that came with a shallow game makes me a contrarian.

By that same token though, if the parents aren't bothering to set their parental controls in the first place, what good does it do if they have region locking as a safeguard? It's a whole lot easier for a kid to get a hold of a game sold locally without their parent's permission than it is for them to get an imported

So let the parental controls lock out foreign games (or dare I say... allow the ratings to be set for those countries)? Seems like a no-brainer to me.

I guess that passes as humor for some folks.

It isn't when it uses Half-Life as a building block.