Cute dog. Not sure why it's the poster-animal for indie-ness.
Cute dog. Not sure why it's the poster-animal for indie-ness.
The funny thing is, some pirates looking for fixes to this bug are trying to play it off as ~some random glitch~ that happened to them. Of course they do: the pirates don't initially know the bug happens because they torrented the game:
Heh, if you read some of the replies, you might have noticed I'm not actually wanting an SMRPG 2 necessarily. I mean... I certainly would welcome it if that were the case. But I'd kind of rather see them apply the same sort of treatment to another Nintendo IP. Zelda is an obvious franchise that might work well as an…
Test to see if a game is an endless runner:
This article doesn't do much to explain the basics though. It's just telling people about conditioning. How people end up stuck in a combo is something that you have to examine from the standpoint of any given fighting game, but it's almost always down to not having good awareness of how to block a combo starter and…
This never works for me because I have an odd tendency to pick characters that are all about traps and mindgames. For emphasis:
Thing is, I'm not sure they'd be able to win Japan over even if they did everything right.
Iwata is just making excuses there. It doesn't hold up under scrutiny. If parents ignoring parental controls was really such an issue, they wouldn't allow anything rated higher than a T in the library to start with.
I'm sorry that I'm not as amused as you are by mindless references and constantly yelling the word 'badass'. I guess not liking the shallow humor that came with a shallow game makes me a contrarian.
By that same token though, if the parents aren't bothering to set their parental controls in the first place, what good does it do if they have region locking as a safeguard? It's a whole lot easier for a kid to get a hold of a game sold locally without their parent's permission than it is for them to get an imported…
So let the parental controls lock out foreign games (or dare I say... allow the ratings to be set for those countries)? Seems like a no-brainer to me.
I guess that passes as humor for some folks.
It isn't when it uses Half-Life as a building block.
Marketing blitz, solid art direction, and it wouldn't shut up about how 'badass' everything in it was and adolescent males hypnotically eat that shit up.
Design was actually one of the ones I liked. Granted, one stroke mode took freakin' forever to get right... and I'd never want to play it again.
This is true. It takes more than middling reviews to convince me to give a WW2 FPS game a shot.
Eh, that's a difference of a couple milliseconds. It's a drop in the bucket.
I know the fact that I played it years after the fact makes my opinion on this somewhat invalid, but I thought it was sloppy and boring when compared to regular Half-Life and 90% of the work was already done for them. Their contribution was almost entirely level design and to be frank, I didn't care for their level…
Yeaaaaaaaaaaaah, I said semi-decent.
No one ever should have respected Gearbox that damn much in the first place. The only semi-decent thing they have to their name is a depthless FPS game with Diablo loot.